fireplace123ttv

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fireplace123ttv
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  • It’s the same as with legion - otherwise, it makes possible abusing the chase mechanics to set off the timer. It’s not as easy to do as with legion since it takes so long, but I suppose they didn’t like the capacity for her to do it end game
  • @LastShoe I agree it’s a complicated task, but I’d be surprised if borrowed time went from S tier to F. Same with we’ll make it, decisive, and deliverance. There’s a reason these are found in the vast majority of lobbies - because when there’s only one way to unhook, they become necessary. Becoming unnecessary shouldn't be…
  • The only issue is just how many small adjustments like this would have to make. It might not seem like much, but eventually your entire screen turns into a hud with numbers, symbols, and auras glowing constantly all over it, which is not very immersive in this kind of game. SWF know everything down to if a player is about…
  • I’m confused at everyone worrying this will create a “survivor meta” for a lot of reasons. 1) Every game has a meta. It’s not a bad thing 2) There already is a survivor meta - it’s just focused around interchangeable perks that make your individual survivor choice almost meaningless 3) Survivor choice ISN’T completely…
  • I’m afraid any game in the horror genre, after however many hundreds of hours playing, will stop inducing fear in players. That’s unfortunately just how it is. We learn, analyze, get better, get confident - we shake off fear through exposure to most any phobia
  • So I’m seeing a lot of people saying some variation of “the only reason anyone wants these changes is as a handout to otherwise ######### survivor players so they can win easier.” To which of course I respond with “of course not.” Any changes like those I’ve described, even a simple halting hook time when the killer is close…
  • This is something that I’ve thought about but worried that first, it would make bbq even more powerful and pretty much a must-take, and second, it makes maps like the game very odd to play as the killer. I don’t think the killer should have to make constant conscious efforts to distance himself from the hooked survivors.…
  • Again, I hear you, but this isn’t the chance I’m talking about when I say the hooked survivor should “have a chance.” Just the same as we could say flipping a coin to get unhooked could be considered “chance,” but we probably wouldn’t agree it would make for a fun game. The kind of chance I mean isn’t that “it’s within the…
  • I understand what you’re saying. In COD your chance to win runs out the second you get headshot. But in this game it’s a bit tougher to nail down where chance should end. I don’t think it ought to be the second you hit the hook.
  • What I mean to say isn’t that this is all hook camping, nor is it to shame killers who do these hook patrols. I do them myself even. My point is that it’s very easy and makes sense for any killer playing to win to play in these ways which make the game unfun for everyone, especially the sap on the hook. There’s nothing…
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