flashlight101

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flashlight101
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  • Regardless of whether it is a win or a draw, the survivor still escapes and the killer does not get the kill. I see that as a loss of a kill. I don't run NOED personally but as soon as survivors see that the killer has NOED they look for the totem and it does not stay up long, unless it is in a position where the killer…
  • Slugging highlights the issue of the hatch existing. Games get dragged on just so the killer can achieve a 4k. However there's the issuw that if you slug survivors often let the teammate bleed out and go for hatch. It is not as simple as you say. As mentioned before, if hatch is a thing it should have an opening animation…
  • It is a coop game and hatch is way too easy of an option to not be exploited. I.e. 2 survivors remaining and one if not both play super immersed to get hatch. Hatch exitshould be very hard to accomplish and not an easy way out. I know that many survivors will not like this change but it is healthy for the game. The…
  • No. There are already perks like deja vu that increase repair speed by way too much. The last thing survivors need is to hit great skill checks. It is hard to hit them for a reason.
  • Still not fixed. The bug is getting worse to the point that I am starting to walk backwards. Please fix it ASAP.
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