gaydavidking

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gaydavidking
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  • I am not disagreeing with the change, only the condition that specifically hurts Killers with Special Attacks that have multiple hits like Deathslinger and Trickster. If you use Trickster's knives with the current STBFL, he loses tokens when only using knives on the Obsession and not just when damaging the Obsession like…
  • Not sarcastic, but I was just trying to be funny 😅
  • What if when you cleansed all the dull totems before the generators were completed, it would prevent NOED from activating? 😱 I think that'd be pretty balanced.
  • Maybe I'm basic, but shirtless David 😍 if they made more shirtless cosmetics for the guys though, I wouldn't complain though 🤷🏽
  • The 40% perk duration increase sounds good on paper, but remember that they had to rework Tinkerer because it had a similar effect on killer's add-ons and it made it complicated to come up with new add-ons and to balance existing add-ons for all killers due to them having to consider Tinkerer every time they wanted to make…
  • Except, as a survivor, you're never supposed to always be at an advantage against the Killer even if you're playing optimally 100% of the time. I see how it can be frustrating to have looped the Killer for a long time and still have them catch up to you, but that's the point. They're the power role, they're SUPPOSED to…
  • I really don't understand why they haven't changed it either, it seems so outdated and pretty much everybody agrees that it's not "engaging gameplay" like the devs were hoping for. I thought I heard the devs had even said they were looking into changing it somewhere, so I hope they do but I could be wrong about that 😪
  • "Red" as "The Tethered" with her scissors as killer and Adelaide as survivor with both being the same model for maximum spookiness
  • I'm positive Jake Park is Korean, or at least some Asian ethnicity.
  • Hard agree. It's bs that perks that block the generators also pause regression like... how much handholding do the survivors need? Why do survivors need to have their games made as easy as possible for them to escape? What's even the point of having perks to slow the game down if they don't even work as they're intended…
  • The Tethered, otherwise known as the doppelgängers in red jumpsuits from the film Us (2019), The Terrifier, or the mime from the film of the same name, and maybe even Elizabeth Bathory as The Countess from the movie Stay Alive if they could swing the rights to her, just to name a few of my most wanted Killers.
  • Okay, I know this is just a meme thread but I always thought whispers had different sounds for each killer, like the Plague's when she had Corrupt Purge, and I was so sad when I found out it's just the same old, boring moaning. Like I know it's unrealistic, but i wish they'd make it unique for each killer and actually…
  • I think the devs thought it'd be too strong if it worked while injured but even if it did, it still wouldn't be as game-breaking as they fear it would be. It would be decent but probably not strong enough to consider running over perks like DS, BT or Adrenaline. With Sprint Burst and Iron Will though, it could be a strong…
  • I would actually love to see a disabled killer, like the blind guy from don't breathe, or even a disabled survivor, just to see what the devs could come up with and how the survivor would adapt, but gameplay-wise, I understand why wheelchair survivors probably wouldn't happen sadly.
  • If you have fun running NOED, who cares what survivors think. They'll get over it or they won't, either way just play what's fun for you. Not all killers play to be super skilled or even care about rank. As long as you're having fun, you're doing it right.
  • I'm glad the doctor was reworked and is now a viable killer, I just hate the constant screaming because of how easy it is for survivors to tier up in madness. It's just annoying to hear everybody screaming all the damn time like can we lower the volume a little please??
  • I don't know if it's a GOOD build because I haven't played it yet, but I've been thinking of running Thana, Blood Echoes, Thrilling Tremors and Ruin with increased mending time and the button that gives broken on frenzy hit for add-ons. The idea is to hit them with frenzy to make them mend so they're off the gens, get…
  • Just from this list: Trapper - buff him so he starts off the game with all his traps in hand without add-ons. Pig - buff her so her traps activate with closing the hatch so she's not totally useless in the egc. Bubba - buff him by either reworking his chainsaw dash so it's faster (maybe remove aoe hit so it's not OP?) or…
  • I was split between Trapper and Myers, but I'd also vote for Oni just because I'm positive he got a booty since he's a large boy and you don't get that thicc without being thicc everywhere
  • I think there's a definite link between complaints about gen speeds and complaints about swf, being that most sweaty 4-man swf groups usually bring toolboxes with the intention of hammering out gens as fast as possible while avoiding the killer. So to me, toolboxes seem like the natural choice to nerf- uh, I mean rework,…
  • I think Peanits means your AVERAGE kill rate should be 2k, so out of 10 games some will be 4ks, some will be 0k, but they should all average out to about 2k over those 10 games. If you're winning or losing more than average then the matchmaking probably isn't working as intended, which I'm guessing they're keeping an eye…
  • I always think of strategic camping as like, patrolling around the hook if you know there are survivors around or waiting until the hooked survivor gets to second state before leaving the hook. Both can be the smart thing to do, but one is looked down upon more than the other for obvious reasons.
  • I mean, yeah, they are """valid strategies""", but they're still incredibly toxic without a doubt. But unless the devs suddenly pull an about face and ban for them, we all kinda have to deal with it sadly. Tunneling I could see an argument for at least, since it has some counterplay and can be done strategically by the…
  • I feel the devs should either acknowledge camping as a valid strategy and remove the penalties for it OR make it a bannable offence and enforce harsher penalties for it. I don't care which, as long as they actually take a stance on it instead of just saying it's an actual strategy and yet continue to punish players for it.
  • The Oni. Mmm, love me a thicc girthy boy 👌😍 What if 🤔😏 you one shot me with your demon strike 🗡😵 but we were two boys 👹😳 aha jk... unless? 😶
  • I might be a cliche, but shirtless David with the red jeans or sweatpants and I definitely wanna get either the new David head or the Dia de Los Muretos head. I run it 100% of the time.
  • The devs are notorious for using perks to unofficially patch issues with the game so I wouldn't expect a direct answer ever, but to be fair it's also a pretty difficult and complex issue to try and tackle. If you make gen speeds are too slow, it gives killers an unfair advantage and is boring for survivors. If gen speeds…
  • I do think the changes are good, I'm just not entirely happy with the way ruin has to be paired with surveillance and thrilling to be considered useful since it should be able to be useful on its own and not have to build your perks around it
  • This honestly seems like the most reasonable compromise, since it a) allows for the 'where did they go?' achievement, b) still makes keys useful for end-game escapes and c) encourages players to complete objectives while still giving the last survivor hope for a clutch hatch escape and isn't biased towards either killer or…
  • There's usually no point in cleansing, since you'll inevitably end up getting infected again 0.2 seconds later either by a teammate or working on a contagious gen, but if you MUST cleanse, make sure to do it at the fountain that is the furthest from where your team is. Not where YOU are, your team. So that means not next…
  • I... LOVE the Killer's lore. The perks sound solid too, except for the basement one as I feel that may be a bit too hard to balance, but maybe if it had a distance requirement from the basement like Territorial Imperative? It may add synergy with it and BBQ & Chili, if nothing else. But other than that, super creative idea!
  • Oh I didn't see the US chapter before I voted, I choose that one instead :o the idea of a killer and/or survivor looking the same would be awesome! And Red having her scissors and chasing survivors in her jumpsuit!
  • It is true though that opening the possibility for in-game comms also includes the possibility for its abuse. Personally, I like the stressful, tense atmosphere of the game and I feel that adding comms would just make it too easy or boring for solo survivors. Where's the fear factor when you have the person being chased…
  • Maybe even add an animation for jumping into the hatch! That might be enough to rein them in just a little bit
  • Why is it always tru videos in these kinds of posts? Not to criticize true or argue anything, but why isn't anybody else's video used for proof if it's such a widespread problem?
  • I personally would, because I like to wish everybody good game before a match, but i can also see how it could be abused so it's probably for the best not to be included sadly
  • Maybe they could make Pig's traps function like Freddy's wake up clocks and only highlight one specific box that's the furthest away from the survivor? It would be easier to get off but also wastes more time and maybe they could allow her to have more traps or even recycle them by interacting with the box.
  • I think killer is just naturally more stressful, since it's technically a 4v1 and survivors have two health states to go through for only one hook state. That's a lot for the killer to have to deal with, while survivors can split up and do at least 3 gens at once (at least, ideally), which is more than half of their…
  • It does feel a little unfair for the devs to be like "here have all these cosmetics" only to be told "haha SIKE" but i guess it is only fair that people that earned the cosmetics in the events could get them back. Although, I really do wish they'd just unlock the event cosmetics from those earlier events in the future so…
  • Maybe/Yes The BT nerf seems like it'd be more of a hassle to manage, especially for solos that flock to the hook immediately so a suggestion I've heard that seems fair would be to give it a cooldown. Or heck, make it only once per trial again. Then it'd really only be "borrowed" time. This would probably solve a lot of…
  • Cosmetics we want or cosmetics from the franchises we would want? Because my vote would have to be for shirtless myers even if it won't happen because of the license holders lol
  • Left Behind is already a strong perk with its effect being what it is. Just because it's requirement is so steep doesn't mean it need a rework. It's a perk that's meant to be played and built around, instead of a free hatch escape. Plus, I highly doubt the devs would ever allow a perk to completely circumvent game…
  • 3 least favorite maps would have to be the Game, since I'm always paranoid as hell on that map because of the two floors, Shelter Woods, since it's so flat compared to the other maps that it's kind of boring :/, and either Rotten Fields, because of how freaking long it can be to get across the map, or Thompson House, just…
  • You could always run Hex: Thrill of the Hunt to know how many totems you still have by endgame if you need a counter, but then you run the risk of having two perks disabled early if survivors catch on and cleanse all the totems so it's a gamble. Still, it's always an option!
  • I came up with this one over here: Hex: Void - A curse rooted in helplessness; Disables the effects of all survivor's perks for as long as the trapped totem is up. Not quite like exhaustion, more like survivor perks are just disabled until the hex is broken so like exhaustion perks won't proc exhausted, OoO won't reveal…
  • To everyone saying NOED "rewards the killer for failing their objective": completing gens and opening the gates is not the objective for survivors. ESCAPING is the objective for survivors. Preventing the gens from being done and keeping the gates closed is not the objective for killers. KILLING THE SURVIVORS is the…
  • What do you mean it's not the same? Literally, all you have to do is BE ALIVE when the last gen pops and you still get it. You don't even have to touch a gen all game in order to get it. It is absolutely the same as NOED, except even more "unfair" since the killer can do nothing to counter it.
  • Why not just give him the ability to frenzy stab ability and make it like deep wounds but without the timer going down? Each stab would reduce his power gauge to prevent just one shot downing survivors, maybe not completely deplete his power though since that feels kinda scummy. So he'd have to either stab survivors…
  • I think it's too early to tell, but his lunge and movement speed seem a little clunky when turning, which could totally be intended but it just feels bad for the player. The blood orbs could also be buffed to be absorbed when walking so it's not so counterintuitive for some.
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