gyajoy

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gyajoy
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  • Yes, I understand. But a lot has happened since then…. I think it's cool they kept this offering in the bloodweb, kinda like paying homage to the first anniversary. Just wished it was easier for it to turn up there. And I don't believe there's a connection between the farming behaviour and extra bp gains (I'd like to see…
  • sure, I understand. But changing how this ability is activated needs more thought. We don't want this to become another "basekit unbreakable" situation because it'd only incite more slugging like it happened on the PTB. The conditions for self-pickup need to be more discernable for the killer. So they know it could happen…
  • The haste is quite a lot tbh… I'll be happy if it gets easier to activate the self-recovery effect. It is, after all, what makes Soul Guard stand out from other endurance-oriented perks.
  • I mean it: the killer shack could be replaced by the Monster House with 100% chance of basement spawn; bring the adult version of the children as survivors; make Nebbercracker the M1 killer with a special ability related to Constance/the House; and at Endgame the House can chase and kill survivors at last hook. something…
  • Today it happened to me on Ormond. Two corners of the map were open. (Regular Match, not 2v8 mode)
    in 2v8 map bug Comment by gyajoy July 2024
  • I need something of that sort, it's really fun. And a driver survivor as a friend of Yui hahaah the biker and the driver. I need more duo lore accurate possibilities.
  • A Shooting Range Game Modifier is a nice idea
  • Make so the broken penalty lasts for 90 seconds and during that period survivors benefit from: 1) Invocation Dark Theroy: 3% haste 2) Invocation Collective Stealth: Supression of scratch marks 3) Invocation Up the Ante: 50% increased chance for self unhooking and extended duration of basekit BT and Haste for 10 seconds 4)…
  • Now let me be a little more clear if you're one of the players that think tunneling is good for the game. This whole mechanic adresses the issue of "why you're not hooking the survivor that gave you a free down in exchange for saving their friend?"
  • There's actually a lot of issues with this, Bran. That's why I said it's not 100% guaranteed. The core purpose of distress is to encourage other survivors to "take aggro" while it being beneficial. Now let's say you're playing against killers that can phase through (knight, nurse, sadako) or instadown killers, then body…
  • Neihel, I personally don't like clowns mori because the skull cracking sound and the limb tearing is too much for me. My advice is Tab out when a disturbing mori is about to happen. If you're a console player maybe just take off your headphone and look away for a bit. It's a quick animation and it doesn't happen every…
  • Oh... my best guess was because I kept editing the text over and over. I'm really sorry regardless what the reason might be then.
  • It goes the same way as the inflation concept in Economics if you think about it. Adding more gen time doesn't really adress the real problem.
  • To me the main issue is forcing certain map offerings for competitive advantages, it's no fun.
  • I love your idea! Though the sabotage speed increase is concerning, so all sabotage perks should be nerfed as well. I usually use spine chill, resilience and leader for sabotage builds with my duo, it's almost instant speed.
  • For what is worth, I love the character and I believe the perks really fit his theme. Like every dbd survivor some perks are really good and some won't be useful as "stand-alones" (Yui and Meg are the only exception, imo, cause they got three amazing perks). I just have a problem with the boon... seems like it would be…
  • The major problem is that tunneling got way worse somehow.... plus instadown killers like Ghostface, Myers and Bubba aren't fun cause it gets too unbalanced. I'd say for the next time remove the exposed mechanic and equip the Speed Limiter addon by default on Bubba. I gotta admit that besides all of the problems, it was a…
  • I just wanna be a shameless meghead and still get points for it #SpeakingMyTruth
  • Yeah, i get it. In my head the liability thing was so interesting and fun. One minute you're killing it surviving with friends, then suddenly you're job is to help kill them. But yeah.... being sandbagged in solo queue when you're already struggling by yourself to stay alive is the worst. At the same time i just feel his…
  • Uganda, I understand your worries regarding busted looping. Honestly I was just brainstorming ways to incentivize crafting a pallet because we are so familiar with using toolboxes to speed up gens. Plus people love funny speedy builds and there's a new killer perk, which hinders survivors tremendously, coming in the next…
  • I don't care about the icon but would be nice an incentive for prestiging a character past level 9. At least some Iridescent Shards.
  • I absolutely love your take on the matter.
  • I feel you. Playing as Trapper against a SWF that keeps raising god pallets from the dead on Gideon Meat Plant is a nightmare scenario 💀. But what do you think about it respawning already dropped once for each pallet? That way survivors can't greed it, the killer can break it instantly and retain the knowledge that a…
  • good idea! My point is we need new mechanics so that players are able to interact more with each other. To me personally is very frustrating to end my first chase of the match (as either killer or survivor) with 2-5 generators popped without barely having the opportunity to test different playstyles.
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