The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
The November Developer Update is now available: https://forums.bhvr.com/dead-by-daylight/kb/articles/481-developer-update-november-2024-ptb
Comments
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Yeah who needs bloodpoints or other stuff if u can bring a sac ward every game to prevent a potential map offering from the opposite site. Also I don't want to determine what map it will be either, I just want it to be random, like it's supposed to be. Map offerngs just have way to much of an impact right now
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I even said you would either get the hit or a pallet. Yes again in some cases the gen is in a maze tile where the assassin will probably not get that hit, but not all seven gens are in or near maze tiles, some are near filler pallets or sometimes even in a dead zone and the knight player of course adapts to this and only…
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Again I disagree, and btw I played Knight quiet a bit now. If you use the add on which makes guards chase 4 seconds longer combined with the map of the realm add on and send an assassin, you'll either get a hit or a pallet very consistent. Remember, assassin is the only guard that has 110% movement speed, while carnivex…
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I disagree. I think all three guards are useful. Sure Carnifex can break pallets fast and chases quiet long, however sending an assassin to a gen is almost always a guaranteed hit and the jailer is good for patroling areas or finding survs. This change would basically emphasize the different roles of the guards. The…
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Yeah I definitly see your point. Personally I'm not a fan of balancing a game around weak players, but the lack of coordination in solo queue is definitly a problem. That's where I think some form of matchmaking would help, so experienced players get matched with other experienced players (I have 3k hours, which compared…
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Ok let's imagine a situation, which could occure right now in the game, and you tell me wether this is problematic or not. The killer has two hooks and three gens are already repaired. It only took the survivors 90 seconds to repair those three gens. In those 90!! seconds, it is impossible that the killer got rid of enough…
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Thats true, but the devs already stated they don't wanna implement an early game mechanic, so I don't know what else could be done
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First of all, I don't think tunneling is a problem. This may be an unpopular opinion but the base kit bt plus movement speed bonus is enough to hurt a tunneling killer, if the others do gens(and I'm not talking about nurse, she's a special case) Of course the one getting tunneled is propably gonna die, but the killer is…
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Thanks for the reply, I personally feel the same way. Mid ranged killer are always a bit disliked by the community because of the reasons you mentioned. I was just really sad that such an iconic character, which I wanted since I started playing the game, got a power like this, which would automatically lead to this…