Comments
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Soft camp (what I mentioned) and proxy camp as far as I know, are equivalent terms. The time to activate (even when facecamping) is so long that it makes the mechanic practically useless. It's like I said, there is no reason to create a mechanic that is punishing for facecamp if there is no reason to do facecamp (without…
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Fearmonger/Mindbreaker completely negates the frequent use of SB and Lithe, plus there are several killer powers that also easily overcome these perks.
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What did they change about Chucky?
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I wouldnt make Spirit 4.6 but I believe Chucky really deserved to be 4.6 or have a shorter cooldown, but I know that's not going to happen anyway. When I talk about limitation, I was referring to the punishment that both have when using the power completely ineffectively, the difference is that Spirit becomes 4.4 for 15 s…
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This is not true. I couldn't say that Spirit is 4.4 so Clown and Myers should be too. There is a huge gap between her and these and several other killers. The fact is that Spirit and Blight have good locomotion capacity and absurd chase potential, and it would be coherent if both were 4.4 m/s. I'm sure this wouldn't impact…
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So why Spirit is 4.4? She has the same limitations that Blight has.
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This problem is related to the sampling process and not to the sample size, a sample of 1 million matches would still be insufficient, so everything you said about sample size is still wrong, especially in stating that the sample should be proportional to the population at around 10% to be representative.
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In fact, NL's sample size is adequate. You're basically using a straw man by citing twins, as even a sample of 161 games at a 90% confidence level would lead to an error of 6.5% (I honestly don't know where you came up with the 10% value). The larger the sample size, the more accurate it will be, but there is no…
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I think it's enough time to tunnel and maintain a 3v1 game with 2 gens, and I say that as a killer main.
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All improvements that killers generally receive from the PTB for the live version I see people callling as a buff (which is consistent), so I don't see any point in not calling the opposite as a nerf. But it's a matter of point of view.
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I could even explain how quickly Huntress can take down a survivor and how she has more potential to slug/tunnel/camp compared to Chucky, but that's a silly discussion and I'm not going to waste any more of my time with you. Be happy playing Chucky.
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Chucky literally becomes an M1 killer with 4.4.m/s for 18 seconds after using Slice and Dice and do you really think his anti-loop is stronger than Huntress's? If she loses a M2 hit, she still has 4 attempts.
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Dude, before you come with “us versus them” read the OP again. I'm not passing judgment on any nerf, I'm just predicting that the Huntress will probably get the same treatment. Just like Xeno or Chucky, it is impossible to escape her in the open field if she misses M2. There are literally hundreds of posts predicting…
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Yes, he was nerfed from PTB to launch, call it what you want, it was a nerf. Both Chucky and Alien were nerfed for missing hits in the open field and the survivor barely losing any distance. The same goes for Huntress. And I didn't know you were part of the development team to claim what will or won't be nerfed.
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You are comparing survivor perks/mechanics with killer powers, with the first case being considerably easier to resolve with numerical adjustments (such as removing the body block while the survivor has the endurance status). And about Blight, what you said is simply not true, Hug Tech is a known problem but difficult to…
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It is clearly not intentional for the BT basekit, the devs were very clear about the purpose of this mechanic. I also highly doubt they reworked OtR for this.
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Your numerical arguments are wrong, POP works on 30% of the current progress and not the total.
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The DbD community sometimes can be a ready-made joke. I lived to see people defend unhealthy perks/builds that can only affect negatively the others survivors.
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I generally don't respond to anyone who writes "this would kill the game", because it already shows scaremongering. If old CoH/DH didn't kill the game, removing body blocking wouldn't even remotely affect the player base. But the fact is that body blocking is often being used in situations where it was not intended, such…
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Is removing body blocking (beyond DS) something that is discussed among the development team?
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It's not unfair, but this is the era where any killer power needs severe punishment if not used correctly, and that's why we'll never see anything like the Huntress again, see how much she can make mistakes without losing practically any distance of the survivor. Does anyone think the Huntress power is exaggerated and in…
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If I were you, I would give up on the Singularity. It has a (small) number of fans who like its current gameplay, even though it is quite frustrating for most of the public. This causes it to be seen as a niche killer, although I deeply disagree that it's at an adequate level. I don't believe that not even the best…
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If I say that all felines are mammals and someone interprets that all mammals are felines, the problem lies in the person's interpretation and not in what I said. In the second paragraph of the OP, I made it very clear what I defined as complex, but I agree with you that this may not have been the most appropriate word.…
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Firstly, keep the discussion at a respectful level, there is no reason to be rude as at no point have I given you a reason to be. You discuss both, although you place more emphasis on the skill ceilling in the third and fourth paragraphs. And that doesn't change the fact that you're arguing about something I didn't write,…
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wow, this one about recharging is new to me, I really didn't know about it. But I don't believe that this alone puts it on Freddy's level of 1001 details. I get what you mean, and I think the most fun killers, in general, are the ones with simple powers. See the popular cast: Blight, Legion, Wraith, Wesker, Huntress.…
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No, you are not talking about skill floor, although you mentioned it at the beginning of your text. If you are dealing with something "very hard to master", this is a skill ceiling, as you even mention twice.
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Both apply an passive effect (sleeping and infected), but Freddy has several activation or deactivation conditions, while there is a single way to activate (virulent bound) and deactivate (vaccine) the infected effect. The number of survivors under the effect sleeping impacts the teleportation cooldown, while the number of…
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There is a difference between skill ceiling and killer power , and I explained in the post what was defined as complexity, i dont will explaing again because it's was very clear. Freddy has a complex power and low skill ceiling, Blight has a simple power with a very high skill ceiling. You treat the skill ceiling as…
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Yes, I didn't forget about the skill ceiling, and I made that clear when mentioning Blight. I'm specifically talking about killers powers that have severals mechanics, activation conditions and that apply different status (which is not the Hillbilly case). Complexity is a word that can be attributed to different occasions,…
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In another comment I mentioned why I consider them a failure, it's not just unpopularity but the lack of content about them, which is also a trend, mentioning an outlier doesn't nullify the trend in itself. And when it comes to trend, it doesn't mean that all complex killers will be unpopular and all simple ones will be…
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I consider them to be failures given the lack of attention that BHVR has for them, both in power updates and new skins. Added to the lack of popularity, I can't use any other adjective than failure, but that's my point of view, certainly in your view it could be different.
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Yes, but if it's so common, what other films does it appear in? You just seem to be uncomfortable and looking for a justification to not accept that there is a relationship with Child's Play.
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Identical to this one? Please, show to us. More information are welcome!!
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I particularly hate Nemesis' animations, they look very artificial. He running around looks like a toy and his M1 animation looks like a guy who has all his ego embedded in the muscle of his arms. Simply pathetic.
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As said in another comment, rewarding killers for not tunneling would require exaggerated buffs that they definitely don't need. The game worked well for 6 years without the exaggerated amount of tunnels that it has now, and it would be healthy to make this action risky again. Not entirely punitive, but risky.
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So... we back to DS pre-nerf 6.1.
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I completely disagree that there should be rewards for spreading hooks. Tunneling is not the problem, tunneling without a real risk is. This does not mean that in all tunneling attempts the killer must be punished, but there is a risk to be punished, who will lead to a decision-making (who at moment, does not exist).
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Other approaches would also be very welcome. I just wish there was something that would actually make killers think twice about starting the match intending to apply tunnels. The old DS (5 s stun) did this.
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No, the nerf from 5 to 3 s was not to balance the nerf in enduring, it was to “balance the meta”, as the developers themselves stated (as well as many other perks nerfs on both sides, just to force the use of other perks). The original concept of DS was to have a 5 s stun, and despite several changes and reformulations, it…