The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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You can definitely find a free version on Google haha, just a quick search and the nostalgia will hit.
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It's really hard to get a score past 10 Million... Good times.
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Resilience be getting more customers lately LMAO
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No, I get that now, I already had an epiphany lol
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If only they didn't nerf Windows Of Opportunity LMAO, then it'd be a great way to detect strong loops from afar, and know which ones not to go to.
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Alright, so I learned a counter to his tail, which is to just hug a circular area, since the Alien's tail has a lot of collision, you can literally loop things without windows or pallets, and take it to the edges of the map.
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And it doesn't help how if a Xeno has bad wifi, it can use that to it's advantage, and get unfair hits through walls.
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At least with Oni, you can out-maneuver his dash with gusto, but with Alien, it's not like it's stuck in a motion. It has complete control, and with even a bit of good aim, it can get some really unfair hits. I get what you mean by holding W, but if that's literally the ONLY counter, where you can't even use a T and L wall…
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The thing is, you can't even delay it for that long, since there are definitely perks that speed Xeno up, like Superior Anatomy. And the fact that Xeno can ALSO CRAWL ACROSS THE MAP LIKE IT'S NOTHING WITH IT'S STUPID UNDERGROUND SYSTEM, really helps out with the whole situation. It's also cool how 75% of the Xeno's I go…
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Reminds me of Noob3... Sigh...
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I swear, it's either: Vault Pallet: Tail Attacked. Juke Pallet: M1ed due to no slowdown after a missed tail, or just Xeno anticipating a juke. THERE IS NO COUNTERPLAY