Comments
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The slightly longer distance Chucky gets with this new S&D is irrelevant because 1) they made the cooldown even longer, so it's even more impractical as a general mobility tool, 2) regardless of distance the speed being slower means S&D has less utility in chase, and 3) like Dec4y said, the survivor now functionally gains…
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"One of the best Chucky players ever did a good job against a team of survivors. This means we must nerf him" This is an absolutely horrible mindset for balancing. In that same video Spirit performed better than Chucky did - where's the calling to gut Spirit and make her feel sluggish and unfun to play?
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These nerfs are horrible. The entire point of Chucky's M2 over other M2s is that it's faster and makes more distance, and it's harder to dodge because it's synergizing with Chucky being a smaller, harder-to-track killer. This is his niche. He's a very strong chase killer and that makes up for his awful map pressure and…
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I was running Solidarity, Botany Knowledge, We'll Make It, and Bond. At first I thought it was a bug with Solidarity, then I heard people were having the bug with Dracula, and then I guess that person up there ran into it with Hillbilly? I dunno what happened then.
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Please let us save filters as well, or at least fix the character order so that the newest characters are where they're supposed to be.