Comments
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I am sick of seeing 1-3 MFT comboed with hope every games and read people that claim it's a fine perk. It reminds me of the conversation on old DH. hope a nerf won't take years this time around...
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As a new player, End game just makes me want to DC to save me the trouble. They have body blocks, endurance from hook and soon, I read we won't even be able to try to pressure by picking them up if they unhook. Just what are we suposed to do?? I see anywhere to 2-3 gens on average pop for 1 chase that takes less than a…
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I think that it is beside the point. I could care less that they get BPs or not, that does not even remotely affects me as a killer. I am tired of seeing generators popping within 45 seconds or less.
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how is the nerf going to change anything? All I see is that they are taking away the BPs and a percentage that affects gen time for less than a fraction of a second. The perk will still be just as effective. Maybe I missed something?
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that's some good help, I'll make sure to keep in mind that some of what the survivors do at times... don't really have a counter per-say. I think I'll my best based on the other things and ressources you brought up... maybe give blight a shot.
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Wow, that's super helfpful. How do I counter play then? dead hard would explain why sometimes, injured survivor just didn't go down when I used my power on them too. dang, that's a lot of good information so far, thanks.
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Well, I don't try to go for unhooks on purpose, but specifically in end game, when they go to unhook, what do I do? They always seem to be able to run across the map for free without ever going down trading hits. How come can they even block my movement like that? feels so lame. it also seems like they "hug" me when coming…