The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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Jawline sharp as hell and dem knees lookin like skulls. my gawd
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gen speed should increase as you complete more gens but the 1st gen should take much longer to do. This stops gens from popping like flies in the early game but helps avoid 3 gens and 2 man end games. 1st gen: 115s 2nd gen: 105 3rd gen: 90 4th gen: 75 5th gen: 70
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The reason why its so frustrating is because of its impact on the game. The perk is not broken, its a good concept that should be in the game. Its just really impactful because of the way the game is made.
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It would be nice if they could say if they were going to implement it so many people like me arent stuck in such an uncertain situation. Im sure they're well aware of the matter, just some communication would be nice. Oh well, they have better things than to focus on this one thing. Im sure theyre working hard.
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They should make it so you get an extremely low amount of the bp you earned in the kyf. Something like 5-10%. That way you at least get something back and grinding in kyf would be meaningless as you would get way more for grinding in normal games.
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Pallet* not “poop”. I have no idea why my iPad autocorrected it to this.
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I position myself perfectly, I know how to do the hook tech and not get smacked. I mirror his movement and stay on the other side that he is. I know how to avoid mind games yet I still get hit. It's probably just dedicated servers as usual but idk
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“The graphics are just way too high for us”* **** typed this on an iPad which loves changing everything I say