magpiejay

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magpiejay
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  • While survivor takes too long to find a game, meaning i will only play killer. Killer has got progressively less fun, to the point of a chore. (How are you meant to get 12 hooked survivors in 4 minutes? Especially when they can body block and hide under hooks without taking a hit.) By design, some of the most fun killers…
  • It's essential at higher levels, and great with Freddy/PGTW. But a sign of the time problems with slower killers - you just cant make to to a yellow gen before it pops. Seriously falling out of love with this game when the killers' only purpose is to be trolled by SWF survivors who can now hide under hooks unhittable.
  • You can have a lot of fun with Blood Warden. Chances are survivors are already wounded once, and while teabagging, won’t be expecting it. Down your victim, and if it isn’t open already, open a door. And hook for a safe 1 minute and watch them panic when they realise. If you want to be especially evil, If near the downed…
  • Anyone that prefers Blendette clearly hasn't found Adam's 900 shard Brown Trenchcoat. Killers just run on by.
  • There's definitely a double entity issue with Pennywise, but one cool thing would the scope to develop survivor lore more. Pennywise manifests as fears. If each survivor has an individual fear, then perhaps along with a base clown state, the special power (manifest?) makes him appear as a unique fear for each survivor for…
  • A great change that would help with camping would be a little Entity intervention (seeing as the entity oversees each round). If a killer is within close proximity of a hooked survivor for more than 10 seconds, the entity starts to appear and grabs their feet, rooting them to the spot for 5 seconds. Should be easy enough…
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