maipace

About

Username
maipace
Joined
Visits
66
Last Active
Roles
Member
Points
22
Badges
5
Posts
25

Comments

  • And so we continue to ask for the system to handle the difficulty of reading and remembering the explanations, and the result is what we have now. Chucky is not that strong of a killer, but this adjustment has made him a near-weakest killer. It does have the problem of being small in stature and hard to see. However, his…
  • I understand that as a company we sell DLC for profit. However, I think it is wrong to sell an incomplete product for that reason. As others have said, clearly the current pace of implementation is beyond BHVR's capacity. I would like to see the pace of implementation moderated a bit and the stability of the game,…
  • My question is, why are there multiple patterns for “badam” and “ormonde”? There are so many maps, why do you create multiple types for only some of these maps, thus upsetting the balance? Furthermore, it seems that you are adding yet another new Ormond map, but I can easily predict now that it will obviously be stressful…
  • In a past delivery, you said that you do not plan to live stream the game as the management is also doing test play in a safe environment that is not the same as the production environment. Therefore, I don't think they understand how many camp tunnels there are or how fast Generation repairs are. I always want people to…
  • DEEPL translation is used I agree with this idea. Not being able to play the game often, I have been playing DBD for almost a year and still have many tier 1 perks and cannot use BP on my favorite characters because I have to spend BP to make them tier 3. I think many newbies suffer from this problem, so I think there…
  • It would be nice if it could penetrate obstacles since it is attacking with ghosts, but as I said, implementing that would be too strong and I don't think it is possible. Simultaneous attacks would certainly be stronger, but I think that could have been noticed immediately if the management had done a little test play.…
  • Someone posted a bug report with a video that you may find helpful https://forums.bhvr.com/dead-by-daylight/discussion/430902/void-crystals-sometimes-cause-killers-to-permanently-lose-scratch-marks #latest
  • Yes. I mean the red scratches on the floor. A bug was previously reported where the scratch would permanently disappear after using a smoke screen, but that was never fixed, only the simultaneous attack of the killer was treated as a problem and removed.
  • I see. It certainly is hard to be deprived of the means to fight back. So what do you think about the problem of the survivor's scars completely disappearing during that ritual when the smoke screen is used? This is obviously not normal behavior, and from the killer's side, the means of counterattack to pursue the survivor…
  • DEEPL translation is used A simple question: why is it that this management says “increase the usage of low usage perks” and supposedly enhances low usage perks, but then nerfs them as soon as their usage goes up? It is most likely that they have no idea, but I don't understand it.
  • Not long ago, “Weasel Popped Out” and “Resonating Pain” were weakened because of their high usage rate and ease of use. The former required the survivor to be downed and then hung on a hook to get to the generator where they wanted to use the skill in time. The latter required hanging on four randomly generated hooks on…
  • I too am concerned about this issue. Furthermore, if these two people had “total concentration”, it would allow for even faster generator repair
  • I use DEEPL because I am not good at English If the Castlevania collaboration has candelabras for the survivors, I wanted a gimmick with bats, etc. on the killer side *The bats chase wounded survivors for blood, and there are notifications at regular intervals, etc. I have no idea what the fun is in playing this mode on…
  • I'm using DEEPL translation because I'm not good at English, so sorry if the text is strange. There are many problems such as the contents of the finishing moly and the adjustment of SM, but one thing I'm really interested in is the “corrective action” The new effect says “the result of a failed skill check goes from Good…
Default Avatar