The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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You can dismiss all you want but even when 2v8 is not out, survivors have the bonus for incentives to play mostly all the time.
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They can't hand cuff people to play survivor, they need to seriously think about making survivor fun and skillful so people are rewarded for their skill. Survivor feels like a waste of time and nobody enjoys it, at least not as much as killer.
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I think it's quite telling who has the loudest voices. The "community" loves 2v8 but that community seems to be almost entirely killers. Survivors have quit the game a long time ago and haven't come back. Scott played a different game because he didn't want to play survivor. Yet, Survivors are doing fine he says. He is…
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That sounds more like a single player game.
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It makes sense when look how BHVR balances the game, not only do they want killers to be a power role over other players but there is two standards to balancing dead by daylight. One is survivor is designed around all four being experienced and skilled and making no mistakes. On the other hand, killers are balanced…
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They failed in making survivor fun. Killers are too unbalanced strong and more fun to play and so the devs failed.
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Maybe I'm just a terrible survivor with no skill, but hoping a window vault or a pallet is right beside you when he uncloaks doesn't sound like fair counterplay to me. Either he needs a terror radius while cloaked or his lunge needs reduced. I mean, solo Q is a game mode that should be balanced properly and not dismissed.
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Especially in the 2v8 mode, they buffed his movement or uncloak speed. Unless it is server lag, he has managed to hit me every time through sprint burst. Explain why a killer should be able to silently approach a survivor and if injured get an easy down? You don't balance games with high MMR survivors while also dismissing…
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He is overturned. You realize quickly something is wrong when he can start uncloaking and he can still manage to hit you through sprint burst. Unless there is a pallet within 6 meters, he will hit you every time. Nobody defends him unless they are killer mains that enjoy free hits all the time.
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They won't, killer is the easy role but they want to win 100% of the time. Its much easier to complain to the devs than playing survivor so they'll continue to buff killer and nerf survivors. It has always worked as BHVR is servants to them so it's like a cycle of gratification.
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Its because the devs are extremely bias towards the killer role. Another example is why are survivors punished for finishing or doing their objective? Killers are rewarded for doing theirs.
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Why would anyone play survivor to crawl on the ground for minutes after a Huntress used an aura and sniped the survivor? They didn't do much to improve survivor gameplay.
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Easy solution is to allow survivors to have quick recovery and basekit unbreakable. But, this is DBD where survivors are not supposed to not have anything. Apparently BHVR still hasn't figured out how to make survivor fun and interactive.
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They won't. Its fun for the power role to perform a flashy kill animation. This is more important than survivor quality of life.
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I think most people missed the point and immediately engaged defense mode for their power role fantasy role. OP is stating survivor role is unplayable and unfun in a hostile manner. Its understandable.
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Solo Q is bad because people play it. BHVR does not care how unbalanced the game is and will continue to punish survivors and reward killers. Stop supporting a game that is extremely unbalanced where the developers have no interest in it except pay 2 win killers.
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Killer mains demanded to be power role in a video game and the devs have been catering to this overtime which is why you see an onslaught of killers playing to cause as much misery as possible because they have that ability in a very unbalanced game that BHVR seems to be proud of. Its very irresponsible to embrace such…
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Theyll never nerf tunneling because it's a game design decision for killers to have a fail safe. Bad killers use tunneling as a way to win. The minute a match seems hard killers will switch to tunneling to win.
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Its BHVR's intention for killer to be elementary level. That's why they buffed aura reading but nerfed the counterplay to it.
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Killers are always high MMR, survivors are always low MMR. So no debate is ever accomplished because BHVR has protected killers in thinking they are always high MMR to maintain power role status in a video game. MMR cannot function without fair balance. MMR killed the game and ruined discussions too.
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Its been like this a long time and I don't see it changing. The game caters to killers to an unfathomable imagination so it's only to be expected that events are unfairly balanced as well.
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Not to recommend as survivor but as killer. None of my friends play anymore due to it being too killer sided. I feel like the game has lost most survivor players and the only survivors that play are actually killer mains and are acceptance of losing their matches beyond control. I know this from the conversations I always…
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Both sides actually having equal chances of winning, skill matters for actually both sides? Considering you dismissed claiming as an outlier, which is easily obtainable by anyone signifies you have no serious genuine interest in a fair game. The reason MMR doesn't work because skill is not important. Survivors don't raise…
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I would never play survivor until the balance is changed. You are nothing more than a punching bag to a power role character in a video game.
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The difference is that there is plenty of evidence that killer is baby mode easy, almost every killer that streams wins on a very consistent basis with the try hards practically undefeated, notably the Blight mains that can't lose, in a game with MMR. My claim is proven. You simply are ignoring it because you don't want to…
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There's no evidence of that to back it up statistically or nobody has had winstreaks comparable to killer mains. The overall consensus is that survivor sucks, survivor is always bribed to play the game due to killer being the baby mode and the overall most fun role to play. There's not a single metric you can point at that…
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There's already plenty of evidence of playing killer is easy. It doesn't have to proven on this forum, not everyone takes the game so seriously to record their matches.
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As a reminder that this is the only game in existence, with MMR that killers can go on long winstreaks without ever losing. Many years of nothing but one sided balancing around horrible skilled killers while expecting survivors to play 100 percent perfectly without any mistakes. Doing gens, looping perfectly, hoping…
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Whenever BHVR wakes up, removes flawed MMR that doesn't measure skill (ie. Camping and Tunneling), and removes the tremendous snowball potential for killer. Survivors have no comeback mechanic/skills like killers do. Every match is fair game for killer, with at least a few kills minimum. If survivors can't finish a couple…
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Perhaps I better idea would be to add a comeback mechanic so matches are not hopeless for survivor. DCing is only a problem because it's too easy for killer to steamroll and survivors have no way to win a majority of the time.
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The people that balances are very pro-killer.
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Some things are pay 2 win. It's embarrassing they are not nerfed. Imagine if survivors had an addon to instantly finish a gen? Oh wait ...
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Thats why a video game should never allow a player to be a power role. Balance is very important for health of a game.
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Top killers have shown that it's not possible to win chases. Pallets are literally useless against the majority of killers, especially if they know what they are doing. I haven't said anything about killer having no agency but if you think unbiased then you'll see survivors have no agency. I think both sides should have…
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If you are a killer main, it's what you want to blame it on and say it's entitlement or survivors are just bad but this is not an issue for killer role and not in other PvP games either unless it's very unbalanced. Players are not sticking around if are no winning chances. It's the dev responsibility to address balance…
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Improve the survivor experience and reduce the power imbalance between killer and survivor and you'll see survivors wanting to stick around. Too many matches are simply unwinnable for the survivors. It's so simple.
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Only game for me too. I love it when they say "must be at low MMR". Um, I won 100 matches in a row. A Blight streamer over there won a thousand. MMR is basically non-functional when a game is this unbalanced.
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BHVR balanced the game so bad killers can beat good survivors. I am amazed huge winstreaks are even allowed in a PvP game.
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To prevent standoffs, the hatch should spawn with two survivors and it can be opened if found. But it'll never happen because the game for whatever fosters this mentality that killers are entitled to a 4K and BHVR supports it. Survivors are not supposed to have a way out.
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Survivor perks are not refunded after they are ruined. I don't think killers are entitled to a refund either. Killers have no experience to this kind of thing and it's very obvious.
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We'll have to agree to disagree. They have went overboard because it's basically a killer playing ground now. I don't know anyone worth their weight that doesn't win a majority of their matches, easily. Balance is horrible.
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"Nerfed to the ground"? No, that's actually survivors you are talking about. If you honestly think it's balanced for a killer to get a haste like she got. If you want to call it hate train. I have no remorse for all the SMs that slugged a team and then humped them on the floor. Knowing she was overpowered and unfun to…
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It is quite offensive of them to say considering so many killers slug to BM and allow bleed out. They have no concept of playing as survivor or they wanting to be disrespectful.
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Her power is bloated, a tiny crack is not the problem though. A responsible dev can't sit and allow a majority of their playerbase to play against a problem. They already made a terrible disservice allowing her to be a problem for soooooo long.
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I don't think she was nerfed to the ground, it's an overreaction. Being stealthy is abusing a perk? If we want to talk about unfun play styles, Why are the devs not nerfing Knockout? This is my pet peaves about DBD balancing.
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You are welcome to look up what Double Standards means. You are complaining that Skull Merchant is finally nerfed, yet justifying the obliteration of Distortion as fine and dandy. In reality, nerfing distortion is incredibly more impactful as now a huge percentage of killer perks and add-ons have zero counterplay.
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What is normal gameplay? Just because someone is not conforming to expectations does not mean it is not good. It's true that most survivors can't last longer than 10 seconds before dying. Removing a play style is removing accessibility. Killers have many play styles, which can be abused btw, the double standards are absurd…
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Killers need to be big boys. Killers should not be immune to nerfs. Skull Merchant was totally unfun to verse and was overpowered at the same time. Distortion was completely obliterated. These things happen on a continual basis for survivor and are conditioned to it. Skull Merchant is still playable. And if you actually…
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Its obvious some people like Lights Out and I think it is good they change things like adding the candelabras, giving survivors extended endurance after an unhook. Usually I am very critical of the devs but they deserve credit for keeping the game fresh with different modes. I'm definitely not a programmer but I assume…
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It seems like they could still update her power so it is fun and fair for both sides without having to go so extreme. They kind of having the idea now, removing haste that wasn't necessary. Killers complained about MFT, yet Skull Merchant did that on steroids. Area denial is just not fun either. Perks are completely…