The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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At this point i'd say just balance the game around SWF on general and start give additional bonuses for solo survivors. The new mechanic from 2v8 which allows survs to solo heal on the last hook state for example. Also i think survs could use a lethal pursuer effect at the start just to know which gens are being repared at…
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No, Wraith feels great. I mostly stay on the opposite from my teammate side of the map to pressure gens by hit'n'running. And only when there are 1-2 gens left we sometimes team up of we are close. Well, sometimes huntress can help me in chase if they see an aura of a survivor chased bt me, but that's it. Been playing…
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I mean you are basically saying NOED is bad because i gives free kills and denounce nerfing it to 3 totems cleanse(thus, easily countered). Now gap between solo and teams is even bigger since NOED comes in play at the end, where solo survivors just almost always escape when they see NOED. Cleansing 3 totems is a thing that…
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But the idea is effectively get rid of NOED in exchange of 3 totem cleanses. Yeah, that's the idea. To add a new objective and give them a possibility to secure their endgame. This change actually will just make sure survivors control NOED appearence, not killer. 3 totems is an easy enough task even for ONE solo survivor.…
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I think this thing resets every week. I'ts not a progression that unlocks anything, it just gives you cells for obtaining GenMat(exp for advisors).
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I already imagine using flight mod to make ppl "fly" through the maze of lava blocks for 20 blocks straight.
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That's what i call "invul(nerability) tool". There was no way to outrun the wave, but i didn't think about grappling through lava, that could work.
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I saw level which is impossible to beat without those "invul" tools. basically genmat is at the end of really long corridor. Everything above - hidden corrosive blocks with guards upgraded with detonator somewhere above. Once you get genmat they fall through lava blocks, die and eplode whole corridor. Impossible to…
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Forgot about one more thing: i think raids in which raider didn't get his GenMat shouldn't affect Kill Ratio. Because when someone gives up after 3 deaths it counts as an attempt with 3 kills and affects kill ratio negatively, while it shouldn't.
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Ok, so according to developer update you didn't plan to six this since you wanted to get rid of this mechanic anyway. But i hope you won't forget that it affects not only burning, but also blinding.
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Still not fixed. I guess better luck next year.
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Still not fixed
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Still not fixed.
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Still bugged. No any sounds when flashlight is pointed on you.