The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

norbie0

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norbie0
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  • Tunneling? You mean hook rushing? I know how frustrating it can be to get tunneled and say you can learn to get better but the truth is people want to win. If you're paired up against players way above your level constantly getting someone out of the game as quickly as possible puts you on a more even playing field as soon…
  • I have a few changes o have thought about making to him not all to be done to him just a few suggestions but one thing no matter what is his bottle reload NEEDS to take less time. And his bottles need to do something more like slowing all player actions when inside his cloud. 1) he could be able to pour his tonic on gems,…
  • I know how it sucks to feel "tunneled" but it's part of the game either your teammates should have unhooked you at a safer time or you should have gotten away faster than them. If I'm a killer I already have to put pressure on 4 people reducing those numbers as quickly as I can is how I win while a bad survivor can get out…
  • I'm all for the exit gates to be spawned farther apart. But that's really the only change I can see making that would be balanced. I mean think about it like this both the killer and survivor have a chance to stumble upon the hatch during the game. So you as a killer should be on the lookout for it, it's an instant escape…
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