Comments
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@redsopine1 Then I would want the killer punished if he hatch camp when the exit gates are closed.
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Because sometimes there is no other way for the survivor to survive other than to camp the hatch. If the exit gates are too far away and the killer is camping the hatch. Then I would rather see the killer getting punished for hatch-camping.
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Remove DS and NOED from the game and we are good.
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And why do you want to make the hatch killer sided? This isn't a fix, but rather a major nerf to survivors and a major buff to killers.
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So, as I thought. The update didn't do anything with queue times. I'm a rank 1 killer, and I still have a 20 min queue.
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Negative. The queue times did not work fine, atleast not for me. How exactly does it ruin their game? The thing ruining their game is the long queue times.
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Yes, that could work also. As long as something is done with it.
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I agree with you, but as I stated in my original post; " In this case however, forcing a player to play one round of survivor so he can queue for killer again will take less time than queueing up as killer in the current system(if you are high rank atleast)". When there is a 1 to 4 ratio, there will always be queue…
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As I'm not disagreeing with you, my post is more of a permanent solution to the queue system, rather than a solution just for events. I have queue problems, no matter if it's an event or not.
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Yeah, I would. But it's hard getting statistics of players in red bracket, as it is not public(Atleast not that I know of). I was just going with what was possible to fetch online.