The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
The November Developer Update is now available: https://forums.bhvr.com/dead-by-daylight/kb/articles/481-developer-update-november-2024-ptb
Comments
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Those exploits were allowed by the devs thus making them not exploits. As far as I know, the devs haven't addressed if this is an exploit or not, So it can still be questioned until we get an answer from them
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But unlike flashlight saves which have numerous counters already, the only counter ds has is dribbling which takes more time because it usually requires more than one drop. Ds is also a perk chosen by the one in the killers grasp while flashlight saves requires the effort of someone else who isnt in the killers grasp,…
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It requires a save to be frame perfect so that it happens before the dropping animation starts, the dropping animation itself is the counter to the save which would be the exploit because the dropping animation cancels the flashlight save
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You have me a list of what isnt bannable and it didn't clear it up because dropping a survivor to avoid a flashlight save isnt on the list of "what isnt bannable"
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I remember this pretty sure it was before huntress (dont quote me) but I don't know if it was reworked intentionally or the devs maybe messed up with their spaghetti code and just never looked back at it.
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If it's an oversight on the devs part it would be considered an exploit.
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That didn't help....
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Well it would be an exploit because itd fit the definition if it wasn't intended
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What you do after the drop is counterplay, the drop itself just makes flashlight saves borderline impossible
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Even with this logic, itd be an exploit because it makes flashlight saving have less of an effect. Filling the wiggle bar by 25 percent and wasting the flashlights battery and filling it by 100 percent and wasting the flashlights battery letting a survivor escape the grasp is very different.