ryguy

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ryguy
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  • 1- her movement speed is a bit slow. 2- she has add-ons that can see blood and you got the bloodhound perk. You can make use of it. 3- it has to recover just like the nurse's blink. Permanent spamming her ability is a bit OP, a cool down helps balancing a bit. 4- the sound is a glitch.
  • I have no problem surviving against the killers, skill isn't the issue. Yet most killer mains complain about loops and everything a survivor has. Are you sure it's the survivors that need to 'git good if killers can't catch them? 🙃
  • You act like the nerfs are only for killers. The survivors get nerfs as well. I'm not saying make it one sided. I'm talking about basically 2 of the formidable ways of surviving basically going to get nerfed to hell. 
  • I actually play both killer and survivor fairly often. And playing through both sides of the spectrum I saw the killers are a bit too powerful. Regardless of the statistics, from MY own play through experiences. That's what I saw and still see.
  • And with this the survivors will take a huge nerf while the killers get even stronger. Where is the balance because this is looking completely one sided now. The killers are already faster. They can one shot you. Now it'll take a millennium just to heal yourself. Seriously, the survivors are getting slaughtered. It's not…
  • He had on the usual perks that the trapper rid. He had no speed boost perks and he was literally sprinting like Usain Bolt. It's been all trappers. I've tested him out myself with no perks on and he hawks down any player with no perks on at all. It's like he has permanent agitation. It's ridiculous...
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