Comments
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And the fix for pallet looping: So if i understand this correctly, When chasing and bloodlust activates; If you kick a pallet the bloodlust disappears? Fix; Bloodlust doesn't disappear, and not only that. Each stage of bloodlust gives you a small bonus to Vaulting, kicking, breaking.
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And the fix for pallet looping: So if i understand this correctly, When chasing and bloodlust activates; If you kick a pallet the bloodlust disappears? Fix; Bloodlust doesn't disappear, and not only that. Each stage of bloodlust gives you a small bonus to Vaulting, kicking, breaking.
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Well since you are talking about Gen times here, I'm gonna repost what I've put A LOT of thought into, on this subject. I think there are a few ways to do this. Mix or match any of these fixes: 1) From what i read, Currently the repair time is as follows; 1 Survivor - 80 seconds 2 Survivors - 44.44 seconds 3 Survivors -…
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Well ######### for $6.99 i can get a whole new killer, and survivor! If $10 is the norm for a skin thats pretty ######### up.
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Some of my friends just log in to do the dailies. And I bet a decent amount of players log in just for the dailies. If thats the case, lets try to keep them playing longer! Everyday you get 2 Dailies, one for survivor and one for killer. On top of that why not add in a weekly for the survivors and killers? Better BP reward…
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Hell, let the killer sabotage a gen that has not even been touched yet So round starts, killer patrols the gens, sabotaging them as he goes along. Any survivor that starts to do repairs on a gen that has been sabod, will not know its been tampered with. When that first skill check pops up it will be obvious. Smaller zone,…
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3) Totems spawn on the map as usual. Killer has the option to pick up the totem and move it? Obviously hes spending time doing that when he could be putting the pressure on the survivors. So theres the draw back to it
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repairing is mindless. and thats not going to change. When the killer kicks the gen it is too regress the progression on it.. I think a 2nd aspect should be added to that. Not only does it set back the progress x%, but the gen is put into a sabotaged state for the duration of the match. When repairing a sabotaged generator…
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We are just trying to make it take longer for the survivors to finish repairing all the gens. So if its by increasing the time it takes to repair, or making the survivors spend time doing a secondary objective, The end result is still the same. I dont like the idea of a secondary objective.. That would require them adding…
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Instead of a secondary objective why not just adjust the times? Gens 1 takes 160 seconds to repair Gen 2; 140 seconds to repair Gen 3; 120 seconds to repair Gen 4; 100 seconds to repair Gen 5; 80 seconds to repair So if i understand correctly, it takes 80 seconds to repair a gen. With no addons/boosts. And if a second…