Comments
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My point is that I believe that the game should be tailored towards a state where disconnecting from a match isn't suitable advice. I do agree that certain perks will help in situations where the killer wants to camp a person on hook, but if the solution is to run kindred then surely kindred should be on by default,…
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So this is likely the danger I am referring to with punishing killers for staying by hooks. If hook camping killers are punished with rank regression then you end up with mechanically skilled killers terrorizing low rank lobbies, which is bad for the health of the game. Perhaps that could work as an argument for emphasis…
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I suppose another thing to keep in mind is that if a system punished killers for staying at hook by making it harder to pip, then mechanically skilled killers that camp hooks for whatever reason would be pushed to lower ranks which would not be good for the health of the game at lower ranks.
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I'm definitely in favour of a system that rewards killers for leaving a hook over a system that punishes them for staying. I would argue revealing auras would be a detriment to the lower level community, some of who rely on playing immersed and avoiding the killer as much as possible. As far as I know the developers want…
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I do also appreciate the issue that in a game where the killer is behind it may be worth the killers time to camp a hook stage, or even one survivor to death, in order to make a comeback in the game. I do not want to NERF killers to the point where if they lose tempo they have no hope of winning a game. I do not claim that…
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I understand a lot of the viewpoints people are posing here, and to an extent I do agree with a lot of them. I should point out initially that the games I have been referring to here were games with red rank killers. I also understand that the ranking system is fairly ineffective at determining skill, so for the most part…