tronixton

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tronixton
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  • Ad hominem all around. Bravo. Bravo.
  • Dead hard is intended to be a skill perk so timing should be tight, but connection can mess it up. The easiest way to avoid these problems is to queue dodge players who give you over 400 ping, because at that point fine motor control is completely lost.
  • Throughout the event, I've played both sides and overall it's been a great experience. For killer I've been using pig since it forced survivors to do boxes or die for the margarita. The playstyle is pretty much the same, with the exception of putting margaritaville on loop as I play.
  • Leatherface is simple. That's what his kit is. He doesnt have any mobility or map control created by his power, but he excels at punishing altruistic survivors. The power is risky anywhere there is geometry to block it, but overall it's a strong ability to swing chases and games. Is he anywhere near as difficult as the…
  • I'm not completely sure, but I did a full game as killer and didn't see any offerings in my bloodweb but had 2. It sounds stupid in hindsight, yes, but it's the best theory I've got atm.
  • 12k players is why noone can get connection. PC and ps4 seem to share the same system, and the combination of 12k pc players and all of ps plus getting the game makes the current servers suffer the equivalent of a DDOS attack in traffic. I'm sure that investigating the issue consists of getting more login servers to handle…
  • As far as I'm aware if you do some event objectives without the offering it will give you offerings
  • I think that NOED makes endgame more tense, but it also has a habit of robbing winning survivors of their wins, and that's just not fun for the survivors. DS is annoying because its an escape from a down. I dont particularly like either perk.
  • It is about balance. Those killer buffs you mentioned are as you said "in the works" and might not even happen. everything else you mentioned Is a nerf to survs, yes, but it doesn't tackle the fact that the meta survivor perks are free second chances, where as the meta killer perks are just efficient. BT is 1 free hit…
  • As far as I'm aware, the AI survivors in the tutorial are all actually scripted and have no processing actions, so calling them AI is a bit of a stretch
  • Dont be a hypocrite in online forums
  • I'm not sure how you mean that the game is balanced for SWF. Any group of randoms with a working space key and m1 button and at least one person who can loop can and will escape.
  • The problem with SWF is it's not a good equivalence. Almost any other competitive game has a skill difference limit in matchmaking, and even when the system functions well, low rank killers will occasionally be thrown against teams made only of higher rank survivors.
  • In hindsight, lightborn would have been great, but I just dont really want to pour 30 levels into Billy. He doesnt suit my playstyle. And the animation blind isn't counterable. As soon as he was downed I was being blinded by 2 flashlights. If I took the bullet and didn't pick him up, he'd get healed, and if I picked him…
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