The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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Both videos show the survivors use dead hard, this is intended, if you dead hard just before you get hit you (obviously) don't get hit, but the killer sees the hatchet land due to desync between them and the server's hit validation.
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I'm pretty sure you don't know how the fatigue cancel works as it doesn't remove the blink effect. It lets you swing during fatigue but in no way does it remove the fatigue effect completely. Also they half-fixed it by making your fov not stay in swing animation, making it now only useful for getting a hit on people that…
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It doesn't remove the blink fatigue effect, the only change is your fov, which stays in the swing animation. Also the nurse can look up during the fatigue animation making this relatively useless. (other than of course the swing being able to hit close survivors which is the main benefit of this bug) The devs know of this…