The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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So you're practically basing your information off of nothing? Kill rates don't detail anything that goes into them. Unless the devs go into the specifics, because quite literally anything and everything in this game can cause those numbers to fluctuate, there won't be any substance to them other than being a number next to…
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Where are you getting you’re info that the average Nurse player is bad with her?
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If you want to see people going on Nurse winstreaks with or without perks go on youtube.
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Her pickrate is low because not everyone finds nurse fun to play as nor is everyone looking to play killers that are very strong. This was a horrible "gotcha" question.
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Are they being toxic or are you just struggling to pressure them.
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Most people who use VPN's do it because it's known having high ping gives you an advantage. Obviously players shouldn't be permabanned for having poor connection, but if you have 180ms+ to the server you're connected to you shouldn't be able to queue for games.
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75 ms is way too harsh, I think anything over 180 should be where the line is drawn or at least 200.
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Hacking players don't happen every match yet it's still reportable and is something the devs constantly try to crack down on.
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Yes? Why do you think it's outlandish for the devs to minimize the potential for players to grief in their game.
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Then the hitbox should be accommodated for certain killers. Just gotta count on the devs to not destroy hitboxes as a whole.
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It doesn't even necessarily require elevation changes, crouching and moving in a direction makes hits that would hit an uncrouched survivor miss due to how the hitbox is set up. IIRC crouching survivors have a smaller hitbox compared to when they're running or walking. Good survivors use that to avoid being hit by killer…
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Then it should be fixed by letting those respective killers have less vertical restrictions when using their power. But even if it isn't fixed I don't see it as becoming a huge issue since Blight and Billy are still S-tier killers along with the crouch tech not being well known at the moment and also requires specific…
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Survivor and killer are completely different roles. Two killers teaming together in 2v8 isn’t the same as 4 survivors on comms.
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From what I've seen, you can counter the crouch tech by looking down while attacking.
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Not everyone cares for balance especially when it regards a game mode and not the base game. A lot people want old DBD as a game mode because they find the unbalanced aspect of it fun.
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People who are under 18 play M-Rated games because the ratings are really just suggestions. It's all down to the parents on whether or not they trust their kid with playing a game that's considered to be mature for their age.
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Well that's kind of how bait works; their arguments are meant to be disjointed, nonsensical, or contain shocking content like slurs or suggestive words to elicit a reaction.
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No you're right. Players with absurdly high ping shouldn't be able to join lobbies.
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If that's the case I wouldn't want them to be involved with the game either.
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I genuinely do think this new game has a shot at rivaling DBD. Afterall the original was the only asym to actually compete with it and it mostly failed due to licensing.
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What's wrong with Gun Media?
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Can we also nerf Premonition while we're at it?
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Why not? This game needs more features like this.
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Killers have perks that are useful outside of gen control. Even then most of the current gen perks for killer are still effective.
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NVIDIA
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So players who VPN, which gives you gameplay advantages, should be able to play?
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This is literally the only game where having bad connection is beneficial. You shouldn't be able to queue for matches if your ping is consistently higher than something around 160ms+.
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Notes: The list is ordered from best to worst. Yes I'd rather verse SM and Xeno over Oni. F Tier: I could rant on and on about why I dislike Chucky so much but the main reason he's so low is because his power being easy to use while simultaneously being stupidly oppressive. His player base also has behavioral issues and I…
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No map pressure? Chucky is insanely oppressive in chase, that's where his map pressure stems from.
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So if the survivor is spinning more than once why not just back up and swing shortly after? I do this all the time someone attempts to spin me and it works 100% of the time unless I somehow make a mistake.
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Can't you just stand still to avoid getting 360d?
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There's a reason hellfire isn't on par with PH and it's because he has two other abilities to work with in his kit. Why the hell would anyone play PH when they can just play Dracula with a buffed hellfire, mini wesker, and a mini spirit to fall back on in case he somehow makes a mistake in chase. Thank god forum users…
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6/10 bait.
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If we can have guy with knife/machete remixed 50 different times then we can have Sadako and Kayako existing in the same game.
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Could you tell just from looking or did you use a detector?
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Forced Hesitation and Unforeseen.
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I'm not a game developer by any means, but Unknown's mechanic works perfectly fine and isn't buggy by any means. From what it seems like there really is no reason why Ghostface's reveal mechanic is as broken as it is now.
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Using Nurse as a counterargument doesn't really work.
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Solo queue for the most part was never perfect but I can definitely say that playing solo survivor before SBMM was stupidly more tolerable than now it is now.
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This is almost always the opposite.
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What training wheels does survivor let alone either role have?
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Can you not do that? Obviously if you're being chased or body blocking for another survivor you're not being useless.
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It probably hasn't been nerfed because you have to be useless for 80 seconds if you want to keep the endurance for the full duration.
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It's always the things you least expect. Look at how people treat WoO.
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I'd rather end the match as soon as I can. How is me slugging out a player who doesn't want to participate any different from them suiciding on hook or me tunneling them out from 3+ gens regardless if they wanted out or not? The match is still going to be in my favor and it's going to be unenjoyable for the other survivors.
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Then people will just go AFK or hand themselves to the killer. Avoiding the actual reason why the majority of people are DCing will hurt the game in the long run.
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I'd rather a give up option.
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Same reason why killers don't stagger after falling from a height.
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Forced Hesitation and arguably Deadlock are horribly designed perks in terms of game health.
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The easier fix would've been to disable collision after prolonged idling. Gotta count on the devs for doing everything but what was suggested though!