Once the reason is clear, there is a way to do this. Please let me know if you need more training wheels.
Survivors tell the killer to "stop slugging" and "stop camping, tunneling." The reason is that it's not fun. However, the killer tells the survivors, "Stop the meat wall, it's not fun" and "Stop destroying the hook. If you say, "It's not fun," or "Stop fixing generators faster, because it's not fun," they will come up with…
The display of scratch marks is so strange that I lose track of it while tracking it.It is strange that it is displayed on the wall or rooftop instead of on the ground.Shouldn't the display be similar to the scratch marks introduced in the tutorial?
Xenomorphs have a flamethrower that makes them extremely uncomfortable to play. I think it's nice to have an item as a countermeasure to the ability, but I'd like to see it replaced with something other than a flamethrower.
On the Asian server, the awareness of repairing the generator is too high, and the repair of the generator is finished at the speed of light. If you don't think of other measures, such as slowing down the repair speed of the generator or giving other tasks to the survivors, it is extremely difficult to do a killer on the…
Asia prioritizes generator repair, North America prioritizes Chase. I can't stand having the same adjustments made on these two servers. Due to adjustments based on North America, genrush is prevalent on Asian servers, creating an overwhelming disadvantageous environment for killers.
After playing the 2v8 mode, I realized something. The cage allows for a more balanced play for both the killer and the survivor than the hook. There's no camping, no tunneling. The root of all evil is the hook.