Getting 360'ed as a killer playing on console can be hard to avoid as of right now, and attacks easily miss when it happens. I play with highest sensitivity but it's still not really that sensitive compared to other games. I think it would be real easy to implement higher sensitivity, and it would help out a lot playing…
Survivors who are 99'ing exit gates and sabotaging hooks are really unfun to play against. I suggest a mechanism where the progress of the sabotage / exit gate is slowly regressed over time, to prevent unfair toxic gameplay.