tl;dr Forcing the hatch to automatically close if the killer stands close to it for too long means the killer can't hold the game hostage by standing on it. To me, hatch seems like a mechanic that exists in the 1v1 to help wrap up the game asap and prevent the game from dragging on through the actions of either side. The…
Open Handed should should have an additional effect to share all of your aura reading with nearby survivors within a short range (e.g. 12m). To make usage smoother, it could also have a lingering time once you're outside the range (similar to vigil/streetwise). This would broaden its use case while keeping it within its…