When doing generators or healing someone, we usually just use the item till about 5% of it's charges because we wan't to save the item in case we end up surviving, but there is an average chance of every time we are just about to let go of the M2 (button to interact with item) a skill check pops up and then we just cannot…
We all enter sometimes matches where the game breaks and we are unable to load, or we load and the killer for whatever reason instaquits, and then we lose our offering without being able to actually use it, the devs should come up with an implementation to make sure offerings are only burnt when we actually enter the match…
A survivor can spectate when leaving or dying, but is it possible to do that when using SWF? and can you spectate the killer as a survivor? I'm not interested in doing that, it just came to mind, i mean, isn't it unfair? SWF people use comms, if someone dies first it could just spectate the killer the whole time, and give…
As there isn't a dedicated subforum for reporting, i will use this one, if it's against the rules please tell me i joined as survivor with 4 players playing together, the killer asked for friendship but i denied, ok The thing is, they spent the entire game farming by purpose, once they realized i wasn't cooperating with…