The Knight stomps loudly in it, as if he was wearing his standard armour. The stomps should be quiet. As the Knight equip armour from the Rift (yellow one) and walk. As the Knight equip armour from the Deep Rift (blue one) and walk. Notice the difference.
1) Separate Order and Patrol. To do anything with his power – break a pallet, damage a generator, draw a Patrol path – the Knight must enter Summon Guard mode. That mode can not be entered when being near objects, specifically when facing them too close. While in the mode the Knight loses all visual information about…
Power Terror radius is 28 meters. After setting and arming a trap, the Trapper gets Killer Instinct within 16 meters of it. Duration of Killer Instinct – 3 seconds. Duration of setting and arming a trap – 2,250 seconds. If a survivor steps in a trap, the Trapper gets Undetectable and 10% Haste status effect for 10 seconds.…