Personally I don't see how we can fix queue times for 2v8 needing 8 survivors is to taxing on the playerbase and queue times the only way I see it is we make it 2v4+4 surv bots to forcefully deflate queue times and make it less taxing on matchmaking Devs wont tell you they did this change and it will be fake names or anon…
In 2v8 the Survivor Guide Class is currently the strongest if not broken class in the game that desperately needs nerfs. Its able to pop multiple gens in the span of a 1 gen length of time. Hens shows the extreme power of Guide class
Devs don't count matches that involve a DC So Devs need to track and not count when a Survivor goes next on a hook and the stats will be massively deflated.
This Killer has the lowest Pickrate and is extremely unfun for Killer to play as and Vs against as Survivor they can never be buffed without a major rework to her kit and that Killer is the Artist. Scott talks about why she has the lowest Pickrate despite being an ATier Killer and why it's a good thing she was forgotten by…
Toxicity is the highest it's ever been it's time Devs combat this by implementing a reputation system where players can endorse to raise a players Rep Rank has 5 ranks. Ranks are visible in lobby's. Neutral, Noticed, Chosen, Legacy, Entity's Favorite Players Start at Neutral after you escape or die you can endorse a…
Otz Explains and demonstrates the insane power of Buffed WGLF picking up a survivor insanely fast even faster then a killer could recover from and when paired with MFT brought back the extremely unfun Buckleup FTP combo effect giving the downed and savior both endurance in a new form even more crazy if paired with a medkit…
Killswitch is needed as crazy as it sounds it's gamebreaking when Bardic inspiration is equipped when throwing a pallet the bardic animation plays instead of the pallet throwing animation on the killers screen but makes an invisible dropped pallet that the Killer cannot interact with.…
WGLF and MFT allowing the picker upper to tank 3 health states and escape while also letting the down get away for free with endurance as well. These buffs were overkill and I expect a revert Devs. https://x.com/PixelBushYT/status/1846396890507583489?t=ozbK5l9kkTGDPNWuJqo2jg&s=19
Survivors entitlement is ruining majority of matches by going next on first hook which is why Devs need to remove the drain on attempts Survivors should not be allowed to circumvent the DC Penalty. Yes I know this won't solve people who just throw themselves to the killer but it's a first step to help alleviate this…
(But for the wrong reasons) Even though it needs to be What do you mean the new Survivor Class can infinitely rebuild pallets 4 Survivors can just rebuild god pallets that's gonna be so annoying for both sides and needs a huge cooldown I'd rather give a DS class instead now that killers has to pickup again. Anti slug class…