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Gameplay Idea
Im sure this has been thought of, but I thought of an idea to help deal with puppy guarding killers. After a killer has hooked a survivor there should be a radius around that hook. If the killer is inside of that radius, the entity progression should stop and no longer progress until the killer has left the hooks radius.…
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Gameplay Idea
Im sure this has been thought of, but I thought of an idea to help deal with puppy guarding killers. After a killer has hooked a survivor there should be a radius around that hook. If the killer is inside of that radius, the entity progression should stop and no longer progress until the killer has left the hooks radius.…