My first of these and was curious how rare these are or if they're pretty common?
Not sure if this has ever been discussed, but curious what the overall balance of the game would look like if when repairing a gen, your camera was unable to move or maybe even zoomed in on the gen a bit. Seems realistic to assume someone working on something needs to look what they are doing, and might give the killer…
This discussion has been merged.
Anyone have a game where you had permanent speed after taking a hit. Just had a game where it wouldn't go away, so naturally I ran around for a few minutes at Mach speed, messing around, then eventually got it to end by going over a lip, and when I landed it finally ended. Was not running balanced landing oddly enough…
How'd I get 9 deviousness points, lol?
Right now running: - Left behind - Wake Up - Stake Out - Resilience Am I missing out on anything that should be swapped?
I've probably had about a half dozen or so 12 hook games like this that cap me 100 from the full 8k in the sacrifice category, but can't figure out what keeps preventing it. Does it have something to do with a 1% proximity to hooks factor or perhaps a little longer time of survivors struggling in the second phases?
If you run all 5 players without any items, add-ons, perks or offerings, would four rank 1 survivors own a rank 1 killer (any choice) the majority of the time? Curious to see what those stats would look like, say best of 7 for every killer. Apologies if this has been discussed before Ad nauseam, new here to the forums and…