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Re: The problem I see with DbD and why it's hard to balance.
The problem is this: The game was made to be hide and go seek, with hit and run being an important part of that, and skill checks making generators take unreliable amounts of time as it's expect…6 -
Re: Forum Feedback
The "Recent Discussions" tab only shows ten threads, significantly fewer than the old forum used to display. It would be great if you could bump that up to 20 or more, for ease of browsing.1 -
Re: Solo Survivors Getting Status Icons (At Last): But...
Oh, it's info comms already communicates. But that requires regular voice communications and play-by-play details. MANY people defending SWF use the excuse "oh well, we're just goofing…1 -
Re: Solo Survivors Getting Status Icons (At Last): But...
As with every survivor buff, SWF will get free information that they will actually use and the game will get easier for them. The vast majority of your solo queue teammates will ignore the free infor…2 -
Re: BHVR, thank you for making a terrible, problematic killer.
I'm going to just go ahead and drop this real quick for no reason at all: His power utilizes three npcs, each with their own speeds, up-times, and skills, but the killer cannot specifically pick…2