Adjatha

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Adjatha
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  • Gosh, it's almost as if one side has 4x the volume of the other and making changes based on player complaints with no actual data to support things will always land balancing decisions on the side of "nerf the killers more to handhold the absolutely least skilled survivors." Heaven forbid things actually present even the…
  • MOTHER OF- UNCAGING REMOVES TORMENT FROM 2 SURVIVORS ALREADY THIS FLUFFING BALANCE TEAM HOLY-
  • Subpar survivors are at a significant disadvantage against Pyramid Head, certainly. More than many other killers. His shockwave is extremely easy to avoid if the survivor is paying any attention at all, and torment trails are completely at the mercy of survivors playing poorly. And his cages - that most feared of powers,…
  • Otz can those 100 game 4k streak basically every killer. His opinion is not a reasonable approximation of the normal play experience.
  • I am afraid you are mistaken. By all means, feel free to try him out and find out for yourself. His attack goes 8 meters. He slows way down when planting the blade and has zero left to right movement. The shockwave is preceded by an enormous red light that only survivors can see and had a travel time as it goes. The wave…
  • Pyramid Head was the reason I bought the game in the first place. The layer upon layer of built-in weaknesses, limitations, and nerfs to his power set have disappointed me immensely, and his perpetually boring, feeble, and useless addons were the reason why I made an account on this forum in the first place - in the feeble…
  • Pyramid Head's shockwave is not an attack in the sense that virtually every other attack in the game is. Due to its tremendous warning sound, slow down, start-up delay, warning light, and execution speed; It is ONLY useful in extremely narrow confines or when the survivor is stuck in an animation lock (vaulting a window,…
  • Traps just need to dynamically shift their color profile to blend in to any ground. That guy was made when 100% of levels were dark. Now, we have levels that take place at high noon, with more sunlight than shadow. And levels of all sand, with no grass to be found. The questionable aesthetic shifts have invalidated his…
  • Thanataphobia gave killers a reward for injuring all the survivors, and penalized survivors for not healing. It was an earned effect. Survivor gen speed buffs are passive, given to them with no player input required, and the killer can do nothing to stop or limit the effects (other than chasing them off the gen, in which…
  • Ruin is dead. Let it go. They want no one to run it and the degree to with it has been massacred means they never want to see it equipped ever again.
  • Politely disagree. Killers can camp hooks just as easily as he could camp cages. Easier, in fact, because the cage would go very far away right off the bat, while killers can just stand next to a cage immediately. It takes no longer to uncage them as to unhook them. The ONLY difference was no Borrowed Time and no Decisive…
  • And then they nerfed PH three times in three weeks after release, and gave him the worst set of addons of any killer in the game, all for the crime of his cages being able to side step DS and Borrowed Time. To this day, he's still the most over-hyped killer in the game and people are still demanding that they be allowed to…
  • Killers hitting survivors on the hook is the same thing as survivors staying in-game just to teabagging the killer at the exit gates. It's childish, obnoxious, and bad manners. It's a pretty good way to broadcast that you are a bad winner. And while it would be GREAT if there were actual repercussions to such bad manners…
  • It would work if the lower time was a temporary debuff. Make it be 20-40% slower, but only last 60 seconds or so. Time enough (hopefully) to find and chase down a different player.
  • Just make the 10 seconds total ghost-mode. No collision, no hitbox. If you can't manually bodyblock or fish for a protective hit on your rescuer, you might actually be forced to use your invincibility to RUN AWAY AND NOT GET TUNNELLED, which was the whole point of the buff in the first place.
  • Blight's power is absurdly difficult to use for new players. Trying to fish for nerfs by claiming he's some kind of 'pick and play, easy-peasy super killer' is both disingenuous and embarrassing.
  • I mean, theoretically, that'd be a John Carpenter's "The Thing" kinda power. But, as Pillarman mention, that's what Legion was originally going for and they didn't do it then. With SWF and status icons, any kind of mind games are out the window. If DbD folks wanted their game to be spooky, they'd be making a lot of…
  • A strange game. The only winning move is not to play. How about a nice game of chess?
  • The heart beat visual icon is great for survivors who are hard of hearing, but I would love if they extended the same courtesy to killers with the same issue. So very much of the killer gameplay depends on very soft, directionally-sensitive sound cues. It'd be great if accessibility considerations weren't a one-way street.
  • Killers have a main goal which grows more difficult the better your matchmaking gets. All I'm saying is that the survivors' main goal should also get harder. Having the CORE task of the game get easier the longer you play it is bad game design. A challenge should be challenging, no matter what level you're playing at.
  • I don't think perks or items should scale, but Generators definitely should. When you are brand new, getting all the skill challenges can be difficult. Between listening for cues, jump scares, looking around, and general pressure from the setting, it can actually be a challenge to hit ever check! And your failures mean the…
  • Not particularly hot any more, but sure: Pyramid Head is MASSIVELY over-hyped. He is, at best, a B+ killer. He's the tallest and loudest killer in the game, his attack gives survivors an absurd amount of wind-up warning, his torment trails are 100% in the survivors' control to avoid, and he has the single worst set of add…
  • Or Wraith getting nerfed. Or Hillbilly getting nerfed. Or Nightmare getting nerfed. Or Pig getting nerfed. Or Demogorgon getting removed. Or Deathslinger getting nerfed. Or Twins getting nerfed. Or Pinhead's addons getting nerfed. Or 7 of the last 9 killers getting released hilariously weak, bugged, or both, with no…
  • Torment is a mechanic that is 100% in the hands of the survivors. PH has zero control over who gets it and cannot do anything to assure any survivor will get the thing going. The only thing it does is to unlock caging, which has the dubious distinction of enabling cages, which is the most over-hyped mechanic in the game.…
  • It actually has to be EARNED, instead of just given out for free all the time, like it used to. So, that IS a nerf. However, the 'earning' is no longer ' performing a rescue. Now it can be 'just get hooked,' which is a pretty poor sort of earned activity. Also, every rescue charges up 2 possible Dead Hards, which means…
  • I've been beating that drum since I joined this forum. It was literally the reason I made an account. In all that time, he's been nerfed three times, his perks have all be reworked, and other killers have had their perks buffed, nerfed, or both. In all that time, they've only changed TWO addons. They tweaked the one that…
  • I just want it to be NIGHT TIME. I'm so sick of all these 'brighter than the frickin sun' maps. You can't see red scratch marks on yellow sand, you can't hide traps, trails, or marks on featureless terrain, the random dune piles obscure blood drops for no reason, and all the terrain is so waist-high that the daytime…
  • As far as nerfing billy's Addons, I mean come on: They don't give killer buffs unless they're going to be nerfing them in the same breath. Everyone hates the dumb overheat system, so they're dialing the numbers down on it to the point that (it is claimed) you can pretty much ignore it entirely. Great! So... that means…
  • Between Dead Hard and baseline Borrowed Time, survivors can unhook a survivor and escape the map with 100% protection. But, you know, let's ignore the thing that makes the perk use because it won't be a free, totally unearned 3rd health state, available every 40 seconds.
  • Killers lose their 12 best perks, and are left with garbage. [crickets] Survivors lose their two best perks, after gaining wave after wave of baseline perks, advantages, information, and buffs. [Total panic erupts across the countryside] Ahhhh classic.
  • Yeah, these kinds of things are what the game could really use.
  • Killers already get visual cues for loud notifications outside of FoV. They're big reddish-orange blob-bubbles and they've been in-game for quite some time. The Heartbeat on survivors only applies to when the killer is near. A killer equivalent is for the many, MANY sound cues killers are expected to parse when survivors…
  • This is less a 'add other features to balance for both sides' concern and more a 'providing parity in accessibility options.' But sure. I posted the "help killers who are hard of hearing" in its own suggestion thread.
  • Never. Not once. Not even a single time. I've given survivors mercy escapes frequently (especially when they've had the misfortune to be teamed up with one of those cretinous hominids who DC's at 30 seconds in), and I've been given a mercy escape by killers dozens of times. I have NEVER seen a survivor linger and…
  • Step 1: always turn off chat. The positive/neutral feedback is about 1 in 100. Most of what people are likely to type flickers between "gg" and just straight-up abuse. Step 2: just play bot games. They're faster, less abusive, and you get the game experience without tearing out your hair. You don't get any currency from…
  • MMR is not a bad idea in and of itself. The problem is that Matchmaking Time is more important to the DbD team than Matchmaking Accuracy. We know this because they conducted a large number of different mmr strategies and reported on them. The one that most accurately matched skill levels together took somewhat longer than…
  • The answer is: no. Because it would be a buff to all killers. Do all survivors benefit from all the extra, free info perks they've been given? Yes, absolutely. Survivor buffs are all the rage these days. Killer buffs are right out.
  • The forum change to show only 10 threads in "Recent Threads" means a casual glance shows you far fewer topics. So people will check in, scan, and leave. And threads that might have legs fall past the 10 and vanish from sight. Apparently it's hard-coded into this new forum system, too. So they couldn't change it even if…
  • It's called "Hold W and drop pallets." Either they go the long way around to keep bloodlust and you have gobs of time to get to the next pallet or they break the pallet and they've lost bloodlust, letting you loop them around before getting to the next pallet.
  • You lose bloodlust any time you use your power (any power), lose line of sight for a couple of seconds, kick a pallet, get stunned, or any number of other things. It's not communicated very well how you lose it, but then that's pretty obvious form the fact that some folks think Bloodlust is some end-all-be-all that will…
  • They nerfed the ten best killer perks over a very short period of time, while at the same time buffing the two best survivor perks. Did they nerf survivor perks too? Sure. Four of them. Amid an ocean of survivor perk buffs. And, hilariously, of the killer perks that they buffed, they turn around and nerf them to be worse…
  • I don't understand: Why the gas mask is covered in rhinestones Why she's not wearing a full gas mask, which WOULD be creepy Why she's just wearing generic clothing instead of some kind of actual skull-themed killer-gear Kind of feels like the design team is missing the forest for the trees. At least Trickster had unnatural…
  • You didn't check out the latest movie, "Prey," huh? Drones that scan the environment are literally a major plot point of the predator's kit.
  • They could just save a lot of time by putting a stacking -1% move speed penalty on killers per perk they have equipped. That way, EVERY perk gets nerfed. And if new survivor players still have a boring, not-fun time by actually losing from time to time, they can just tweak the number up.
  • Perhaps they thought that maps just didn't have enough pallets on them. Or perhaps they got complaints that "my team mate is running from the killer from pallet to pallet, dropping all of them and holding W to waste the killer's time. Then, when I get chased, there aren't any pallets left to drop. Make it easier to reset…
  • "but hard of hearing killers will not receive anything" Yeah, this. It's all you need to know.
  • Because people love to think that when two things happen, they must therefore be equal, a quick list: Survivor perks that got nerfed recently: Decisive Strike Iron Will Self-Care Spine Chill Killer perks that got nerfed recently: Hex: Ruin Pop Goes the Weasel Corrupt Intervention Tinkerer Hex: No One Escapes Death Scourge…
  • But they won't nerf Call of Brine, because it's the only thing selling the Sadako content. Also, because people love to think that when two things happen, they must therefore be equal, a quick list: Survivor perks that got nerfed recently: Decisive Strike Iron Will Self-Care Spine Chill Killer perks that got nerfed…
  • When decent older killers get nerfed to oblivion, weaker killers are never buffed, new killers are designed horribly right from the get-go, and the weakest killers have the wrong parts of their kits buffed and to absurdly insufficient levels to make any difference... I mean, what do you want? People are going to keep…
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