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Re: Nerf Blast mine and Chemical Trap
Both of these are fine. Blast mine can be irritating after running into it a lot, but that's it.3 -
Re: Should Skull Merchant be deactivated till her rework and just be compensated in the meantime?
One, those perks are still good. Two, killers are very used to having their perks gutted. Three, this would be like if they took Feng Min and make her move slower and do actions slower than all other…4 -
Re: We DON'T want moris to change Behavior!
I would love to know who is constantly demanding this change be pushed, because it's hard to believe it's any of the game devs. Nobody who takes a second to think of it would think this is …7 -
Re: Soloq is unplayable.
Rank has nothing to do with MMR anymore. The only thing it affects is the bloodpoints you get on the 13th of the month, when it resets.4 -
Re: Pregame lobby - survivor perks
Definitely not and not in game either. The community can't be trusted to not make the game miserable for others or suiciding on hook even more because they saw a perk they don't like or isn…2