Comments
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If the killer beats you to hatch, that means you lost twice that match. You either hunt a key, outsmart the killer to get the door, or just take your loss. You don't need even more chances.
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So make Victor absolutely useless and the Twins - which is already pretty bad - even worse? Also, we should never see basekit unbreakable.
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For the rest of the trial doesn't mean "this has an infinite time length but can be cleansed", it means "you're afflicted by this for the rest of the trial". The wording is pretty clear if you don't try to reinvent what things mean.
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You fix going next, not gut everything for the people who do that.
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Don't get why you're just targeting killers. Survivors are super sweaty in event modes too. Also, as long as the mode has rewards tied to it, expect everyone to play it.
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They converted those achievements into generic achievements when they lost the license. I don't see them changing them back.
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Despite you saying it isn't a survivor buff, it is a survivor buff. Punishing killers for eliminating people isn't going to make the killer want to two hook people. You got to rebalance the game around everyone being two hooked once before anyone is eliminated and give the killer something tangible for doing it.
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If it barely gives any value, then no point in having it basekit. It won't make any difference then.
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You're not really trying to pull an "us vs them" and "devs are biased" play by comparing a bug and a balance choice, right? Surely you can see the difference between the two? Compare it to how long it took for other powerful perks to get changed, not a bug.
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Map offerings are a problem and amplify the problem of poorly balanced maps and the devs should not need to see people using map offerings to notice that one side is winning a lot more on specific maps.
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If all they ever released was weak m1 killers, I'd probably quit the game. No thanks.
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Unfortunately, it'd require them to recode how powers work. Would be nice to have Victor in matching outfits with Charlotte, as well as having other killers customize their powers.
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Nah, it doesn't really fit with the theme of the game, plus said killer would need to be either above Nurse tier or would only be for killers that want to be bullied by the survivors.
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Yes, just like "nerf killers", "buff survivors", "nerf survivors", "fix the maps already" are all the same old same old. Doesn't mean that some killers don't need buffs, just like "nerf killers" being same old same old doesn't mean that Nurse or Blight doesn't need a nerf.
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Never.
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Nothing about last year's event was better or even good for killer.
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That change would make it completely useless. You'd have a mid-range attack that would only work on survivors walking in a straight line.
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The proper balance for the basekit Mori would be to give survivors a special animation they can equip to play for them whenever they run out the exit gate.
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Only if she gets a proper chase power. As she is now, all she has is her teleport and sticking a cooldown on it would feel terrible.
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Alternatively: None of this. The base kit mori is essentially just an alternate hook for the final survivor, nothing more. Survivors don't need buffing because of it.
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Unless the killer had stepped away from the hook to go kick a gen and the rescuer had a medkit and/or healing build and quickly healed you under hook before the killer got back.
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The game will never return to hide and seek unless you manage to erase everyone's memory of the game. It didn't turn to cat and mouse because of perks, the perks are a result of the game turning into cat and mouse because survivors learned that was the most effective way to play. As long as looping remains effective and…
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That's a huge nerf to an easily countered perk.
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How many generators are done? Would I be able to interrupt the one getting finished? Is it a gen that letting survivors complete would split the remaining gens in a way that's favorable for the survivors? Is that generator in an area I've chased before and has resources depleted? Is that one on the nearly completed gen a…
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It's a known bug.
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"Hey, want to try this horror pvp game? It's 4 horror victims trying to survive and escape against a killer so you'll lose a bit more than you win. It's fun, minus the matches you get with players who sabotage games by giving up at the very start."
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It won't happen. There's no way to tell the difference between an internet disconnect and someone manually switching off their wifi or unplugging their cable.
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Stake Out does something completely different from Distortion, that's why it's okay.
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The filter needs to be completely redone. Instead of whatever terrible bot they use for it, it should be a curated list of blocked words and have the option to turn it off.
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You're not supposed to have any agency in a mori, just like you're not supposed have any agency after you're hooked the third time. Your role in the match is over, you lost.
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Unless you bled one out or didn't have just his three perks equipped, then it's a bug. You can get adepts with moris (I got Chucky's yesterday with the last kill mori).
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Or NOED is fine and isn't even good.
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I'd like at least the ability to have one current tome and one old tome challenge selected at the same t ime.
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They did ruin Coldwind. They ruined the atmosphere by making it a bright pile of brown and they gave it basically nothing for anyone to work with during the match.
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She was only the most unfun when players played 3 gen merchant. Other than that, she's ever been just an okay info killer or someone who only punished terrible survivors, especially in her state before her gutting.
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It is a fair option. It stops full length bleedouts while not giving a huge buff to either side. It's not like I suggested that killer gets permanent aura read or a speed buff after a survivor bleeds out. Yes, their favorite. That's why they just completely gutted a killer since survivor mains were ragequitting on hook…
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It won't be 0%. Even Freddy manages to get kills because of bad players. A good example of why balance changes shouldn't happen because of crybabies and quitters. Nothing will satisfy people like this.
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How about no? Survivors don't need any ridiculously strong buffs like that. Instead, just make it so a survivor can force bleed out after being on the ground so long.
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How is every match being delayed half an hour by killer? The only way that can happen is if the survivors are hiding excessively and not doing their objective at all.
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You're not seriously using a joke post to try to back up you want Dracula nerfed, are you? Did you even read the thread?
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Hard no. Why would they fix distortion countering every addon and perk that does aura reading for no effort only to make a stronger version?
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I agree with changing the color, but for the opposite reason. I like the blue color and hate that it's being used for skins that won't ever be able to be gotten again. I'd rather them change it to a color I didn't like (or just stop with the deep rift skins because fomo is stupid).
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You're whining to the wrong people. go whine to Sony about non-free games requiring PS+ to play online.
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BHVR can't force people to play the game. Bad survivors is what makes solo queue miserable.
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I mean it would feel better for survivor until once again they have 10+ minute queues because killer players stopped playing once again because a kill rate designed around killers on average never winning isn't enjoyable.
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Or grabs that started, turned into M1s, and missed.
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It is impossible to tell the difference between someone having a legitimate connection issue and someone unplugging their pc or turning off their wifi. All this would do is give penalty free disconnects, which should never happen.
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When it comes to names ending in the letter S, you can either just use an apostrophe or 's.
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People want new game modes and modifiers they enjoy. If one isn't enjoyable, they're allowed to complain.
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Both of these are fine. Blast mine can be irritating after running into it a lot, but that's it.