-
Re: killer repeat prevention system?
That's not an incentive. That's a punishment. If you told me that playing a killer I wanted to play meant I had a long queue and my only choice was to play weak killers I don't want to…4 -
Re: killer repeat prevention system?
Map repetition prevention is fine, since people don't pay for and queue up to play as a map. People do, however, queue up to play as specific killers. If you want people to play as more killers,…2 -
Re: I wouldhave thought the Devs learned their lesson with Skull Merchant.
Better solution: Instead of giving into bad survivors who ragequit at the slightest inconvenience (or because they loaded into a match that a Skull Merchant dared to exist in), we take away their hoo…16 -
Re: Disable Killer Mori
A mori isn't toxic. It isn't the killer gloating. It's them getting their last kill and getting a different kill animation (that's faster unless you go down right against a hook) …2 -
Re: Tunneling
I think a small period of intangibility and invisibility with the survivor being unable to see the killer or totems would be good. That way they can have a chance to get away without being able to us…1