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Re: What Would "Balancing For Hooks Not Kills" Actually Look Like?
Again: Tunnelling is an issue of engagement. It's not fun for the players involved. Or rather, not involved, since three people are just not getting most of the game. Conversely, 'killers w…-2 -
Re: What Would "Balancing For Hooks Not Kills" Actually Look Like?
Yes, there will always be players who will not be adept enough to practice higher skill playstyles, which begs the question why that would be a killer-specific disqualifier. Because the killer side i…-1 -
Re: What Would "Balancing For Hooks Not Kills" Actually Look Like?
A 15-20% repair speed penalty is just going to mean survivors get 15-20% less gen-work done in the time it takes the killer to tunnel someone out. It's not going to disincentivise tunnelling at …-1 -
Re: What Would "Balancing For Hooks Not Kills" Actually Look Like?
Thing is, losing with 0 hooks is virtually the same thing as losing while with every survivor at death hook. This is the big issue. With kill-oriented stats, these are regarded the same way when they…5 -
Re: Tim and Tom - Exploded on Reddit
You can make the exact same thing with the sides reversed.1