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Re: What Would "Balancing For Hooks Not Kills" Actually Look Like?
Viability means that a killer has a reasonable chance at winning against survivors of similar skill level. But that does require actual competence from the person playing it, too. Someone turbo-tunne…3 -
Re: What Would "Balancing For Hooks Not Kills" Actually Look Like?
Once again, though: Viability does involve personal competence. Just because JohnDoeMcForumkiller can't make something work doesn't mean it's not viable. Killer competence is never con…-2 -
Re: What Would "Balancing For Hooks Not Kills" Actually Look Like?
Again: Tunnelling is an issue of engagement. It's not fun for the players involved. Or rather, not involved, since three people are just not getting most of the game. Conversely, 'killers w…-2 -
Re: What Would "Balancing For Hooks Not Kills" Actually Look Like?
Yes, there will always be players who will not be adept enough to practice higher skill playstyles, which begs the question why that would be a killer-specific disqualifier. Because the killer side i…-1 -
Re: What Would "Balancing For Hooks Not Kills" Actually Look Like?
A 15-20% repair speed penalty is just going to mean survivors get 15-20% less gen-work done in the time it takes the killer to tunnel someone out. It's not going to disincentivise tunnelling at …-1