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Re: So basically anti tunnel and anti slug is just dead
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4030176#Comment_4030176 Prove got nerfed, toolboxes got nerfed, toolbox refreshes got nerfed, BNP got nerfed… So no, +10 seconds was not …9 -
Re: So basically anti tunnel and anti slug is just dead
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4030149#Comment_4030149 but when survivors rush their objective it's completely fine? There's already been multiple nerfs to it, …16 -
Re: Pyramid Head's Cages are Laughably Useless Now.
https://forums.bhvr.com/dead-by-daylight/discussion/460587/pyramid-heads-cages-are-laughably-useless-now I don't think cages are worth using anymore. They're basically glorified remote hook…9 -
Re: What Would "Balancing For Hooks Not Kills" Actually Look Like?
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4028472#Comment_4028472 And competent killer players don't tunnel, or skill alone stops them from tunneling? Specially with the low ti…2 -
Re: What Would "Balancing For Hooks Not Kills" Actually Look Like?
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4028339#Comment_4028339 Viability means that a killer has a reasonable chance at winning against survivors of similar skill level. But that…3