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Gandor

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Gandor
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  • Re: Too many hooks

    The issue isn't how it used to work. Saboing was niche. All I am saying is, that with current changes saboing is no longer niche. Saboing is basically impossible now (with exception to getting o…
  • Re: Too many hooks

    I do get that they are separated. Do u understand that the map size is calculated as addition of bottom size and top size? Where bottom is ~4000 square meters and top 3000 square meters? And you have…
  • Re: Too many hooks

    Hooks do exist every few meters. Do you realize what 14 hooks on Midwitch with it's 7000 square meters means? What 9 hooks on saloon with 8700 square meter means? That hooks are never directly i…
  • Re: Too many hooks

    But you don't get it. If you get new map, you don't have to ever think about sabotages ever any more. They are now impossible. Even perfect sabotage with breakout and taking hit is not enou…
  • Re: Too many hooks

    Remove sabotages. They are now meaningless. Why keep the mechanics in current broken form?
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