Gandor

About

Username
Gandor
Joined
Visits
4,228
Last Active
Roles
Member
Points
337
Badges
19
Posts
4,273

Comments

  • That would make them loose-loose for survivors. I'd rather them being indistinguishable from real pallets once again - that creates skill expression on survivor's side (knowing spawn points, remembering pallet layout when/while awake, giving additional reason to want to be awake).
  • TBF if you are skilled killer, you are very likely to still NOT enjoy bully squads even if you are good. There's a high tendency for them to "go next" once they realize, that they are unable to bully you. Those matches are just boring win IMO.
  • This actually fixes the problem, because a, flashes are not instant, so you can check environment for 0.5s and then look away for 0.5s. That's enough to navigate. The only problem is, if you look straight at enemy while blinded (because then you get instablind). b, in order to use flashlight, survivor can't run (just…
  • do you think it's fun to have an item that does nothing? Why take flashlight when you nerf it to the point of total obscurity? Killers already have an edge over survivors (60% average kill rate) so why would you want to make survivor items even that more useless? It's not fun for survivors to have nothing meaningful in a…
  • I will give you one. As survivor uou run killer around pallet and you manage to stun him - so you blind him. The killer does not want to waste the time chasing while blind, so he decides to break the pallet. Now as a survivor the most logical think you can do is get turn back and chain blind the killer to actually get more…
  • 45s ok. So we can make hexes not loose progress when survivor is forced off them right? In that case, sure. Make it 45s basekit for all i care. You know very well, that it's not 45s right now (more like 47). It's actually MINIMUM 47s and can be as long, as 60 minutes to cleanse 1 totem. Especially if killer creates build…
  • So you mean to say almost 2K win streak is just pure luck (can you calculate statistics for me on this one please? 2K wins by chance is def more likely then winning a lottery when I infer the meaning from your sentence - also talking about chance - he definitely always got only noob players going by your logic and was…
  • The way to solve it on Doctor and still make it useful on other killers (say legion) is to buff it by fixed number. Say 16m sounds like a good start Just to clarify - current wesker gets +12m right now, while double calm doctor gets 13,8m. So this version would be buff to the perk even for doctor, but it would buff him the…
  • Oh but it doesn't. Counterforce reduce the problem somewhat, but does not solve it. If I play doctor with double calm+distressing on small map, you will most likely never cleanse that first totem even with counterforce, because 39s is way too much when doctor gets his power back in 30s (when survs in TR) and can cover…
  • Counterforce barely does anything. That 20% is also affected by thrill. So in fact it's effectively only 6% faster cleansing speed on first totem (the most problematic one). Or said in a different way, it affects bone cleansing to take 39s instead of 47s. Like… Survivor "gambled" on killer taking some perk and countered it…
  • One thing you don't realize is, that when I as a killer create my setup and it works (meaning it's not countered by e.g. survivors getting their map), then it's literally absolutely impossible to cleanse a hex. And I mean it like that I absolutely do not care what team eternal 4man coms group you could muster together. I…
  • There's 1 single test that has 2 parts. a, is doctor's shock cooldown always shorter then cleansing time? Here worst case scenario to blast survivors 45s cooldown + 2s charging time = 47s, compared to cleansing time of 46.66s + time to start cleansing = they are almost the same. This means if survivors do scream, doctor…
  • Not true at all. See for example https://x.com/momoseventh/status/1769285428350513644?s=46&t=bEndA0OIWKAA1vXbqE9DCw If you are insanely good (which means you have insane "not normal" skill), you will win literally hundreds or more games in a row (there are multitudes of killer mains going for very long kill streaks) in…
  • Slinger example against genrushing team if slinger is actually good works really well. He has no map pressure, but he can down people like REALLY quick. And he can proxy into down almost at unhook. If the whole team takes only genrush stuff and nothing to combat camping/tunneling, then my money is on slinger (again,…
  • A year ago, killers didn't have 60% kill rate on average (but I will give you that year ago stated goal by devs was to get there), so overall things that were done in last year absolutely were not to help survivors (with exception to the queue times - by alienating players like me for one thing). Concerning the streak -…
  • I would guess that's what actually matters, they made game easier for survivors... So if killers got buff to always have instadown, but lost their M2 + got changed their base speed to 3m/s, than that would be ok. Because by your logic devs think about killers as they clearly got buff (instadown) and it doesn't matter that…
  • that's actually wrong. 50% kr means PRECISELY 50% win rate. Killer plays 4 matches in 1 trial. So when we speak about ties/draws, we are not technically correct. Because it single trial killer can win 2x and loose 2x. It was explained in one of the dev streams (quite some time ago). It was an explenation to MMR - which is…
  • Most basekit features in last year or so were in favor of survivors, which doesn't support your claim. I don't care about specific changes. The overall goal which they clearly are going for/change stuff up to uphold is 60% kill rate. The specific changes mentioned by either side serves no other purpose then to get away…
  • 1, what if you have someone who considers 2 escapes killers win on both sides? It makes no difference. 2, I agree that the balance from survivor side is 2 escapes and 2 kills. It's the exact middle ground which is statistically best represented by 50% kill rate. But that's not what DBD is actually aiming for. They want to…
  • So in a chess when one player can't make move, then it means match is in progress until forever? Because "draw doesn't exist"? You realize how absurd you sound? Draw means no side won. In DBD that happens when survivor escapes via hatch, server closes down or killer gets 2 kills (on average - there are small factors that…
  • There's a concept of "nobody won" - like taking hatch as survivor or getting 2 kills as killer (if no survivor escaped via hatch - otherwise killer still won as he got 2 wins and 1 loss and 1 canceled match in that single trial). You automatically add both of these cases to survivor which explains your entitlement to wins.…
  • As was explained a long time ago by devs. Killer plays 4 matches at once (it can end up as if he was playing 3 matches though, if one survivor escapes via hatch). Meaning 60% kill rate is the same as if on average killer wins 50% more often then survivor (40% escape rate of survivor +50% out of those 40% is 60% kill rate…
  • Don't try to play on logic, because there were so many illogical things devs did, that logic is bad argument (like legion being able to M2 you to death, 7 blink nurse, BNP doing 100% gen and so on). The fact is still clear. If you in PVP game decide one side should have inherent advantage and just win more, then it's…
  • They don't have favorites? So they actually changed balancing and go for fair 50% escape rate? Oh they don't. So in fact they do have favorites
  • And it means nothing. DEVS WANT killers to win 50% more then survivors (40% escape rate vs 60% → that's 150% the chance survivor gets). No matter what tools or what you want to consider - the result is pretty clear. Devs take favorites and love killers 50% more then survivors. (and yes, we can go thru all the changes step…
  • It would be very strong perk in capable hands. This "noise" information will for example give you very precise information about which gens are being done. It would also be basically equivalent to lethal pursuer for low-mobility (most m1) killers, but it would work for whole game. If you have decent memory, you can always…
  • it's called headon. If it doesn't do anything too consequential (like say your quicker healing example) - then it's called Iron will
  • Everyone wants to win. And yes ofc it's 2 sides of same coin. It's impossible to win 80% of games without someone else loosing. So even though you want it, the game can't get it. Nobody would play a role that wins only in 20% of cases (on average). So you have to compromise…. Which devs decided to not really do - as…
  • On specific killers. I edited my previous answer for clarity. Please read the new paragraph for my reasons (sorry for bad (hopefully initial?) communication on my part). Most competitive games AFAIK try to balance for all skill groups. And this actually is possible. The way to do this is by adding mechanically easy things…
  • It doesn't matter on how many. If you are really and truly competitive, you want your side to win 70-80 or even 95% of times. To win 50% of times is a compromise (talking from position of same-skill/experience plays). For this reason, 45% is considered "broken" and 40% is absolutely unacceptable. And for the very same…
  • I don't think it's 50:50. I think it's more towards 60:40. Which means that of course survivors have chance to win sometimes. But overall the game is killer sided (which means I am always surprised seeing any post stating the exact opposite). Also I am saying that the difference of 60:40 in any competitive game (say league…
  • Not really. There was also no rules tournament (I already wrote so above). I would absolutely bet on killer in current DBD without any hesitation
  • You are right that organize single guy vs 4 is different. Still. 200vs2000… I didn't get into soloQ argument, because that one is clear. Best survivors tried for years for winstreaks and AFAIK the record is 34 (even with rat tactics). So it's pointless to talk about it. If you mentioned that because of MMR, you yourself…
  • Comp SWF players on comms are actually expected to loose against prepared comp high-tier killer….
  • Not really. The chances are the same. You either get to that game, or you don't (remember that stack of 4 players are 1 stack and getting half of those players in is not really possible). And as for comp rules… A long time ago (before all the killer buffs that raised average kill rate from 50% to 60%) there was a…
  • So you state that killer winning all pub games is not valid, because comp exists. But you don't even think about touching my statement about comp being killer sided (when taking into account best killers). So what gives?
  • That's one group. THERE IS NO SURVIVOR GROUP PERIOD with 500 win streak (maybe in old old old DBD? Certainly nothing that started from year 2020). Not to mention 2K win streak. Or several 1K winstreaks... Also - there's higher record playing perkless addonless nurse then best survivor winstreak right now if I remember…
  • How at this point can anyone call the game survivor sided? From what point? When talking about new players - the game is notorious to be killer sided for literal many years. This was true even in the stages of game where everyone said the game is overall very survivor sided (but the game got killer-sided in the meantime,…
  • I think @_Onyx_ is right. But devs don't agree. If they did, I am pretty sure survivors would get means to communicate LONG TIME AGO. Because that would ACTUALLY be something that purely helps bridge solo vs swf, because it would actually make communication between survivors easier. But that can't be, because "it would be…
  • 2k win streak for best killers and 200 win streak for best survivor team. Comp players facing best killers (blight/nurse) is usually decided WHEN killer gets 4K instead of how many survivors gets sacrificed. In normal plays killers get 60% kill rate on average - and some killers getting even more. So by basically ALL THE…
    in Killer nerfs? Comment by Gandor May 2024
  • If this was the case again (it used to be with exception to a few extreme maps - like saloon on one end and midwich on the other end), then I would actually return to this game. As it stands sabo was my favorite part of the game and the sole reason why I was able to overlook devs wish for systematic kill fiesta (aka 60%…
  • This is actually true and quite a good analogy, but you yourself could see, that raising volume (making picture larger) is vastly different from lowering the volume (making picture smaller). You can easily reduce volume without creating noticeable artefacts (like for Jeff), but you might get noise if you try to raise it…
  • Does that change even matter? I dropped this game for 2 reasons and 1 of which is that any reworked map with the new hook density makes sabotages impossible. Even with breakout and taking hit and killer not having IG/agi and surprising killer with sabotaging the hook he was going for and killer downing survivor in the far…
  • Just before 6.1 came out. The game was balanced for (in my eyes perfectly fair) 50% kill rate before this patch (for most players anyway, sure there were top ~5% and bottom ~5% where it was definitely not balanced, but I didn't belong to either group). It all went downhill from that moment until we get to this point where…
  • I don't play any more, but reading this thread just screams solution that nobody mentioned and quite frankly I wonder why that is. No killer has problem with the limitation if he does not bring regression perk OR if he does not excessively 3gens. So why do perk regressions count toward the limit? Make it so that only kicks…
  • All I can say is, if the game is frustrating to you, just give it a break. I know I myself am on one - I even missed every bit of the haunted by daylight event (and I will see if my break is permanent). My personal reason is map design team. One of most fun interactions in the game for me was to sabotage hooks - which…
  • Or maybe let's try it this way... Why is nobody using overwhelming presence even on killers like doctor or wesker if they go to small map? Might that have to do something with frankling totally outclassing the perk in all practical terms? If I am right in this regards - why create new overwhelming presence with some malus…
  • If you compare just 200% medkit with sc+botany, then sure. But you are leaving out the need to go and find/open the chest and then pickup and maybe even move to less exposed spot then that chest on top of the hill in the middle of the map. This does not even include chests being limited. Or as we spoke you getting an item…
  • 2 perks for 2 not even quick and limited heals (if you even get midkit instead of green key)? What would be the case compared to self care+botany? Nope, no debuffs. If it should be beneficial in a niche scenario, it has to work on it's own and provide you with at least something more then plot twist does right now (and…
  • There are 3-4 chests in trial by default. You still need to walk to it and open it for a long time - that alone will make any but commodious toolbox not worth it. As for medkits - you are right. But there's an easy fix - make it 180% instead of 200%. A side-bonus - you just buffed pharmacy to make some sense again (3 heals…
Default Avatar