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Haste stacking change ideas based on the dev notes.
Instead of not stacking at all, wouldn't it be better for both sides if the value that would get stacked on does get stacked on with just 50% of its value? (e.g. 5% haste + 5% haste = 7.5% haste…-1 -
Knockout change idea.
● Once a pallet has been broken by any means within 6-8 meters of a survivor, all survivors in that range get a 5% hindered. That change would keep knockout alive whilst not being too oppressive.-2