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Re: Stop using kill rates as evidence of anything...
Okay. Multi-hooking is already viable. If anything, it's gotten easier over the years with all the aura reading perks in the game now. It looks bad when compared to tunneling, because tunneling …8 -
Re: Stop using kill rates as evidence of anything...
Let me get this straight, what you are arguing is that multi-hooking isn't viable right now and could use some buffs. Does that sum up what you're saying?3 -
Re: Stop using kill rates as evidence of anything...
The carrot doesn't work. Again, I point out that any benefit to multi-hooking would have to be extreme to have any noticable impact on tunneling. Why is tunneling strong? Because it permanently …6 -
Re: Stop using kill rates as evidence of anything...
The benefit to multihooking would have to massively outweigh the benefit of tunneling in order to have any impact at all. The benefit of tunneling is the possibility of eliminating one survivor early…8 -
Re: Stop using kill rates as evidence of anything...
Even with going next being fairly common, out of thousands of matches and players, going next would likely only make up around 3% of total kill rates. You would need at least one survivor going next …5