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Re: Remove Random Map Generation: Do Set Layouts Like DBDM
I think we should at least keep the RNG stuff like spawns and tiles. Can the spawn logic be better? Absolutely but I don't really mind the idea of it since it's supposed to keep you on your…3 -
Re: Tunneling has gotten out of control
I think the go to strategy for dealing with tunnelling in general should always be perks that disinecentivize killers from tunneling and ones that incentivize killers for spreading out their hooks a …1 -
Re: Design Preview | The Skull Merchant
Yeah I really dunno about these changes. The recent Freddy changes were great because you guys kept everything about the previous Freddy and made him better, with this there's almost nothing lef…9 -
Re: Why aren't these basekit for SoloQ?
In terms of information it's pretty good at the moment with the status icons, I think it would be better to expand on that system more rather than just heaping more perks onto survivor basekit a…7 -
Re: High ping killers need to be the ones punished for their connection, not everyone else.
From personal experience latency tends to get a bit iffy around vaults and what is/isn't determined as a hit. I've played matches with crappy ping on Killer and you absolutely do FEEL it. E…2