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Re: Skull Merchant Rework and the slow death of the "set up" killer...
https://forums.bhvr.com/dead-by-daylight/discussion/443837/skull-merchant-rework-and-the-slow-death-of-the-set-up-killer I completely agree. Here is my SM rework that combines her 1.0 and 3.0 version…1 -
Re: I miss the thick fog and feeling of old dbd
When I, for curiosity, searched in YouTube, dbd videos of 2016 and 2017. The first time I was amazed by the amount of fog that for example autohaven maps had. The thick fog was hilarious and made the…1 -
Re: Would you be open to additional generator types being added to the base game?
The new gens feel like a breath of fresh air for survivors. After 9 years we finally have a new survivor objective. I want it to be permanent. If we get it as a permanent feature I will literally nev…0 -
Re: MMR - The big talking point lately
Killer gameplay should be around hooks, not kills. While survivor gameplay should be about how much or how many actions you did during the match (repairing, being altruistic, duration of chases, etc……4 -
Re: Design Preview | The Skull Merchant
Stealth drones (VERY GOOD): these were always a very cool feature and fun as a survivor having to pay attention to the lights coming out of the drone to not get scanned. So is a great decision to put…5