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Buffing perks to have more diversity 2.0
Combine Bloodhound + Deerstalker. Thematically they fit together :) Beast of prey (new version): after being in a chase for 15s without using your killer power, your terror radius and red stain disappear, but you can't gain Bloodlust anymore. Deactivates when the chase ends. Predator (new version): scratchmarks left by…
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Changes to survivor items
Quality of life changes: survivors can see the aura of dropped items in a 8 meters radius. When having 2 items (normal or limited) press X button to choose which one to use. Firecrackers are only available in events, aswell as the addon refined serum. Both things need to be put as normal items (with addons). REFINED SERUMS…
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Buffing perks to have more diversity
Combine Bloodhound + Deerstalker. Thematically they fit together :) Beast of prey (new version): after being in a chase for 15s without using your killer power, your terror radius and red stain disappear, but you can't gain Bloodlust anymore. Deactivates when the chase ends. Predator (new version): scratchmarks left by…
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Improvements for DBD (read everything carefully)
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New mechanics and unic perk ideas
Put firecrakers and refined serums as normal items with addons. Wall up: press ability button while being in contact with a pallet or breakable wall to reinforce it, which takes 12s (skillchecks) and makes noise. Increases the pallet/breakable wall breaking time by 50%. Has a 90s cooldown. You can also reinforce pallets…
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Refined serums should be always available
Refined serum is one of the most fun and cool things in the game for survivor, but you can only get them in stupid limited events. Not only that but they should also be an item, not an addon. The same goes to firecrackers. THEY ARE NOT OP BY THE WAY
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Slenderman killer concept
SLENDERMAN 4,2m/s 16m terror radius Omnipresence: survivors can’t see or hear him but Slenderman can, he has vision similar to Dredge while in Nightfall, but survivors are highlighted in red. Slenderman moves at 7,6m/s but can’t hit/bodyblock survivors or interact with objects. Appearing and disappearing from the real…
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Changes to make killers more unic, special and better 2.0
Trapper: the worst of his design is how unfair and frustating is the bear trap escape mechanic for both sides. When being close, the survivor frees himself in 2s and escapes, others the killer is far away but the survivor is trapped forever. The whole luck system needs to be removed. Basic changes: while trapped, survivors…
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Changing survivor perks so we can have more diversed and different builds
This is not happening: now also works while being healthy. Bonus from 30% to 20%. Technician: if you are alone in a gen the repairing noises are completely silent. Prevents explosion when failing skillchecks and the gen loses 5% instead of 10%. Corrective action (new version): when repairing/healing with teammates, their…
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Do this so you can enjoy and have more fun as survivor
This perks make survivor gameplay way more entertaining and interesting: Flashbang Chemical trap or chemical trap + any means necessary Blast mine Wiretap Deception Diversion Head on For the people Repressed alliance Hyperfocus Blood rush
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Whole review and feedback on survivor items
Quality of life changes: survivors can see the aura (white) of dropped items in a 8 meters radius and now they drop items throwing them in the ground, they are no longer stuck on the animation. When searching a chest, each item we get should be useful enough to say "well this is fine". Not the case with the broken key,…
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Ideas to make killer powers more special, entertaining and better
The main point is how each killer of the game needs to differ from the rest. Every power to be "good designed" requires two things, unicness and be fun for both sides. This is my guess on how the community overall views the killers, so be my guest... Unic but not wanted to play agaisnt: Trapper, Plague, Hag, Twins, Nurse,…
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Improving 78 survivor perks so we can have more diversed/interesting matches and builds
Unoriginal and repetitive perks that need complete reworks to be interesting and make players want to use them: Collective stealth, Power of two, Friendly competition, Emphatic conection, Reactive healing, Scavenger, Quick gambit, My lucky star, Scene partner, Up the ante and Troubleshooter. _ This is not happening: now…
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Attention everyone to the shrine of secrets!!!!!!!
Ada wong perk "Wire Tap" is available. This perk is fun, unic and good. For the ones who dont want to buy her because the rest of her perks are bad. Go, gain iridescent shards and buy it. The shrine refreshes in 5 days. Hear me when I say that is very probable that we won't see again Wire tap in like 9 months or more.
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ATTENTION TO ALL PLAYERS WITH THE SHRINE OF SECRETS
You can lock Leon perk FLASHBANG and Jill perk COUNTERFORCE!!!!!!!! Flashbang is a very fun and unic perk. For all players who dont have this, buy it now. For the ones who dont have enough iridescent shards, go and play the game as much as you can to level up and get more shards. To upgrade 1 level you need to play like 4…
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I made all the bad killer perks B tier or better
Combine Bloodhound + Deerstalker. Thematically they fit together :) Hangman trick: no longer scourge hook, now it grants +1 scourge hook in the map and all survivors suffer a 50% speed action penalty to sabotaging hooks. Blood warden (new version): now it activates when the exit gates are powered, after that, hooking a…
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I made all the bad survivor perks B tier or better
Collective stealth: is just a worse version of shadow step. Power of two: is just a worse version of blood pact. Friendly competition: is just a worse version of prove thyself. Better than new: is just a worse version of Leader. Emphatic conection: is just a worse version of empathy. Reactive healing: just another healing…
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Making zombies counterable and enjoyable for survivors
New interactions: -When being in contact behind a zombie who hasn't detect you yet (his hands are not raised up), you can press M1 or the interact button to kick him in the back and make him fall in the ground. Time to stand up = 12s -When the zombie detects you, if you make contact while walking not running you can press…
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With 213 perks we need a class system
The crazy amount of perks makes searching for a specific one tedious and boring. The pages numbers below and the whole rework of color levels it was useless and it almost didn't help at all with the problem when making a build for your character. I say the devs make a class system for different types of perks. SURVIVOR…
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Disappointing, sad and frustating
This is how I could define my inner feeling at the balancing team. Dont get me wrong, as the rest of players who post discussions like this one, "I enjoy DBD and I respect the devs". But I can't be neutral when I see the desicions and choices made. A good game when you touch his surface, but when you go deeper throughout…
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For the health of the game and the comunity, I want all the posible players to see this video.
Sorry, I posted this in the wrong section. I wanted to post it in general discussions. This video is not mine, is from a youtuber called "Pixel bush". I have to say that is quite admirable how he explains and talks perfectly about some DBD problems. Like, for example, deciding what is the best for ... whatever, mechanic,…
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(Survivors) items and addons changes "humble opinion"
SABOTAGE Increase the duration of broken hooks from 30s to 45s. ITEMS AND RARITIES Brown (34% chance of finding in chests) Toolbox: eliminated (it isn't worth for repairing and too slow for sabotaging, also if you are injured you will beg always for at least a brown medkit) Medkit: no changes Addition of firecrackers (it…
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About the realm beyond in maps (wish for mothers dwelling)
When I'm playing, I want to be inmersive and feel the atmosphere of the map. Seeing the different structures and layouts makes me feel that I'm in a real place. And it is for this why I quite hate that in macmillan state, coldwind farm and autohaven wreckers exist 5 variations of the same realm. Don't get me wrong, the…
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Would you like this change in the current Groaning store house?
This is the version we have now of the main building in the map Groaning store house. I draw only the most important things, is to say, the basic structure. red = window black = pallet blue = breakable wall G = generator Details Two options of pallet spawn (1 or 2) One decent window One god window One breakable wall…
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Devs can you please increase the number of perks buffed in the mid-patchs
Even if the buffs are great and perfect, could you do more. With your current speed and the non stoping chapters coming out each two months, we are never going to get all the bad perks fixed. Thank you, bye.
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I don't know if laugh or cry, seriously
Finally Freddy recieved a nerf, but since my point of view the change to his snares (not the pallets) was too much and the big problem was the difficulty of see his red stain when you were sleep. Also the buff to the black box doesn't do anything. Finally they take Iri head and... nothing. A lot of people (players,…
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(Spirit fury) bug
When the perk brokes the pallet and the stun ends, I can't go throw the place where the pallet was for catch the survivor. I have to surround the entire loop for evade getting stuck.
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Buffs/reworks ideas for bad SURVIVOR perks again
Dark sense: as long you are out of chase when a generator is completed, the aura revealing time is increased from 5s to 10s. Slippery meat: change it, in both hook phases the progresion speed is reduced in 30% and your teammates are notified when you are running this perk, Deja vu: add that you can see the repair…
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Plunderer's instinct, pharmacy and ace in the hole
Normally a lot of people, or don't bother waste slots for any of these perks, or they just enter the trial with already good items and exactly the perfect add-ons. That's the reason why I'm going to buff/rework these bad perks: Pharmacy 1- Now instead of getting an emergency (green) med-kit in your first chest, you get a…
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"MY" change for freedy
First of all, I know perfectly that Freddy isn't going to get another rework, is only going to be a nerf. But I post this, because I'm a player between the ones who want old freddy back and the others who prefer the new one. I always thought in how the developers could have gone with the freddy rework in a more interesting…
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The best balanced, original and incredible idea I've ever seen !!!
You need to watch this video from the youtuber OhTofu. "Analyzing a Suscriber Made Idea for Hex Perks / Dead by daylight" Seriously, please watch, is so good. Of course some little things need to be changed maybe, but is something that the devs are never going to do, and actually the game needs it. This kind of ideas are…
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An idea for Hag
This rework doesn't completely change her power, is just an addition and a little change. Please Hag mains, let me show this, without making you angry. :) I did this because I want the Hag to be more interactable and fun to play agaisnt, as a survivor. I also want to make her more "complex" and less boring to play. I'm not…
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UNPOPULAR OPINION, maps rework suggestions
AIMS AND PURPOSES With this post, I propose balanced changes for all the maps in the game. I will especially make the outdoor maps better to play as killer and the indoor ones better to play as survivor. And partly improve other things. Maybe someone will say "You sucks, goodness you are not in the balance team". But you…
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GHOSTFACE REWORK
Michael Myers is an icon of the horror movies, and Behavour has put him in this game with a very good mechanic that matches and goes perfect with him. (stalk survivors) Ghostface is also a legendary killer and loved by many people. And when they added him in the game a lot of them got very excited, but others, including…
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An idea for Hope and Poised
The two perks are so situational, so I make a rework. Poised: every time a generator is completed you gain 1 token. Each token makes your scratchmarks 15% less visible (5 tokens = 75%). Hope: every time a generator is completed you gain 1 token. Each token grants +1% bonus in movement speed. (5 tokens = +5% movement speed)…
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Great fot WGLF, but what you are going to do with buckle up?
I know that We're gonna live forever it's been used a lot of times for gaining more bloodpoints and is okay for me, put more ways to gain tokens. But the second buff I don't get it, why not put it with buckle up, I think it makes more sense. Buckle up: the recovery bar of dying teammates can be see with a white colour…
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Buffs for almost all the bad killer perks in the game
Distressing: increase the percentage, from 24% to 34%. Hex/ Thrill of the hunt: increase the bonus for each token, from 10% to 20%, and the penalty for cleansing totems from 6% to 8%. (5 totems = 40% speed decrease) Insidius: eliminate the perk from the game (It's obvious, at least for me) Spies from the shadows: eliminate…
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Reworks and buffs for almost all the bad survivor perks in the game
Lightweight: reduces in 100% the noise of the footsteps. Premonition: reduce the cooldown from 30 seconds to 24 and make that the perk doesn't activates if you are in a persecution. Combine (Resilience + This is not hapening): because both perks are available for all the survivors and both are very similar, it's completely…
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Not red stain of the killer?
In a match after the update of the Descend beyond chapter, I was going against a Plague in the yamaoka estate with the new graphics and then, when we started the persecution I notice that I couldn't see at all her red stain, it was so weird, for me and for my teammates it was imposible to loop her. I don't know if it is a…
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I have to report this, it's important.
In a match after the update of the Descend beyond chapter, I was going against a Plague in the yamaoka estate with the new graphics and then, when we started the persecution I notice that I couldn't see at all her red stain, it was so weird, for me and for my teammates it was imposible to loop her. I don't know if it is a…
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THE DEVELOPERS ARE NOT THINKING IN THE PERKS
First of all, this is not a negative review or any indirect insult to the developers, this discussion has to take place in order to take a step forward in dead by daylight gameplay. I know perfectly that I'm just another player in the game, a simple fan, but my opinion deserves seriousness. In this discussion I will…
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REWORK FOR THE TRAPPER
This rework is for buff a bit the Trapper power and also make less annoying for survivors to go agaisnt him. The bear traps: Increase the number of traps with which you starts the trial, from 1 to 2. Change the escaping mechanic, there is no more a 25% probability of escape, now to freeing yourself you will have to hold…
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4 Fanmade survivors perks
Wall up: you gain the ability to improve the structures of pallets and breakable walls, when you are close press the ability button to reinforce during 5 seconds. When the killers tries to destroy a reinforce pallet, the breaking time will last 10% more and with a breakable wall will be 50% more. Cooldown of 50/40/30…
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Reworks and buffs for all the bad perks in the game
SURVIVORS PERKS: Lightweight: reduces in 100% the noise of the footsteps. Premonition: reduce the cooldown from 30 seconds to 20 and make that the perk doesn't activates if you are in a persecution. Combine (Resilience + This is not hapening): because both perks are available for all the survivors and both are very…