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Re: Post-Release Feedback: The Skull Merchant Rework (from an SM main)
OK, so you've nerfed her ability to aim a drone actively by reverting the arm time buff, removed the Haste and Hindered, made her Undetectable clunkier to use, made the radar worse to use, incre…2 -
Re: Post-Release Feedback: The Skull Merchant Rework (from an SM main)
Lots of decisions get made with respect given to player ping: hit/Dead Hard validation being the big one. If her strength would be fine without the stacking Haste buffs or the Hinder, I'd be oka…1 -
Re: Post-Release Feedback: The Skull Merchant Rework (from an SM main)
This is the difference between 1, 2 and 3 stacks. See the little triangles in the filled circles? That's how many stacks you have, with them becoming full circles if you get a clawtrap. Those ci…4 -
Re: Post-Release Feedback: The Skull Merchant Rework (from an SM main)
That is fair enough chief, but tbh she is an inherently stealthy Killer with built in Undetectable so she should be pretty quiet I think.1 -
Re: Post-Release Feedback: The Skull Merchant Rework (from an SM main)
I definitely agree she needs some actual ambient noise: be that louder footsteps or the clanking/whirring of her servos being louder.2