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Skull Merchant's drones don't rotate
SUMMARY OF THE ISSUE: Skull Merchant's drones do not rotate like they should, even without the Low Power Mode addon equipped. PLATFORM: PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Place a drone. If it does not work, place another. After a few attempts, you will see. About 1/3rd of all placed drones have this…
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8.3.0: SM's New State is Catastrophically Bad
Everyone knew this was going to happen. Let's go through the changes to Skull Merchant with a nit comb and talk about what makes these changes such a comprehensive failure. Stealth Mode going means that the setup playstyle where you leave drones in the environment and hide them to catch people out is totally invalidated.…
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Dissolution Bugged - Doesn't Work on Clawtraps + Possible Other Powers
Ever since the All Things Wicked release, Dissolution hasn't worked on every injury like it should, and did until recently. Clawtrap attachments used to trigger Dissolution as long as the SM wasn't Undetectable when the clawtrap applied, but now injuries inflicted via clawtraps will never or almost never proc Dissolution…
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Post-Release Feedback: The Skull Merchant Rework (from an SM main)
Skull Merchant 2.0 received a ton of major changes between her PTB and live release. Despite being a major improvement on her prior iteration, SM could do with some follow up changes to make her windows of counterplay in chase clearer, clean up some messes that adding the drone rotation mechanic have created and make…
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Why Aren't Twins a Priority for BHVR?
Right now, Twins are effectively a non-Killer. Twins being unpopular is no secret, but right now the Killer has literally never been less attractive (hell arguably, no Killer has ever been less attractive). If you want to play Twins in 2023 you have to deal with: -at least 7 detrimental bugs, three of which have been…
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Head On can be used to hold the game hostage
If there are two lockers next to each other (e.g. the two next to each other in the basement) with Survivors in them and one Survivor Head On's you while you search the locker with the other one in it, the Survivor you search for is sealed in the locker and unable to leave or be removed. The interaction to open the locker…
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No Artist Changes in 5.7.0?
Typically new Killers get balance updates in the second midchapter after their release - has Artist's been delayed? Or is she gonna stay the way she is? And before anyone draws any conclusions, I'm not petitioning for her to get buffed or nerfed. I'm just interested to see as an Artist enthusiast who wants to make a guide…
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Exponential Proves the Devs Have Forgotten Twins
We warned you from PTB, that Exponential would make Twins unplayable if neither the perk nor the power were changed. And now the newest Boon perk makes it so that Twins can't pick a Survivor up because their fatigues are so long that Survivors can pick themselves up faster than you can. This is something you should be…
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Boons, Twins and Perfect Healing: This Is Getting Silly Now
Twins have never been a perfect Killer. They're clunky, over-reliant on slugging due to picking up Survivors being unnecessarily time consuming and Victor being left under hooks is something that should never have left the PTB. The last two releases have been... let's say, unkind to them. Circle of Healing has made playing…
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Can we get dev feedback on the current state of the Twins?
After the changes in the All-Kill midchapter (which nerfed Victor's post-hit cooldown from 3 to 5 seconds), the Twins have kind of been ignored by BHVR. They are a wonderful Killer but they do need some polishing, and unlike Trickster (who has been constantly tweaked and adjusted), Twins got one number adjusted and that…
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Thoughts on this RNG Mitigation Buff for Pig?
The biggest issue with Pig BY FAR is how RNG-reliant her Reverse Bear Traps are (a 1-box trap is pretty much a total waste of a trap), with the second biggest issue being how her once-legendary endgame has been gutted by the introduction of the EGC and the fact that Survivors can leave with inactive traps on, leaving her…
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Victor's height detection no longer works
Since the Resident Evil Chapter went live, Victor's height detection is now way more unforgiving than it used to be. You used to be able to jump into windows and on top of objects or walls that were as tall as him or shorter (such as the wire spools, brick boxes and tank tracks on Macmillan, the blue benches on…
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Is Victor's collision a shadownerf or a bug?
I've been testing it lately; looks like Parkour Twins (Where you put Victor on top of objects like Macmillan spools or brickboxes, Mother's Dwelling logs or inside windows) is dead because Victor's height detection is a lot less forgiving. Now he dies if he's on top of almost anything (which causes issues on maps like The…
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Twins changes suggestion from an actual Twins player
99% of suggested changes to Killers I see, especially to the Twins, are from people who don't play them and never will. These people do not understand the Twins at a fundamental level, what makes them appealing and what should or should not be changed to preserve that appeal. With that in mind, future Twins changes should…
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Twins nerf is a clown show, exactly like we warned
This nerf just makes the Twins feel awful to play without actually solving their problems. Where is the anti-camping failsafe that people like Otz and myself have been vouching for? Victor can be put under a hook and someone hooked on top of him, but apparently not getting DS'd for downing someone is too much to ask.…
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From one of Planet Earth's two Twins mains...
...this new change is truly bizarre to me. By increasing the cooldown on a successful Victor hit from 3 seconds to 5, what's effectively happening right now is the Twins are being made easier to play against. That's fundamentally what this change is: if you're a smart Survivor who stays bunched up when you're injured and…