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Anticamp should be based on pathing distance rather than raw distance
In order to prevent abuse of the anticamp the devs made a feature where vertical distance is considered much greater than actual distance but this creates a problem when there is a hook near an eleva…2 -
Re: Remove Map Variants!
The map balance ship has already sailed, maps are never going to be balanced in DBD. New maps are added faster than they rework old maps and even when they do rework old maps half of the time they cr…-2 -
Re: Xenomorph changes don't look good
I think the new design is much more preferable. Against a skilled xenomorph a single turret is a minor inconvenience at best despite being a quite time consuming task for survivors to set up. As is d…-8 -
A post on survivors seeing each other's perks in the lobby
This is a hotly debated topic with some claiming their is risk of toxicity or lobby dodging but I am here to advocate for it and explain why I think this isn't as big an issue as people make it …-1