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Completely Baffling Change
Inner Focus: Now only triggers from health state loss caused by the Killer. Why was this change made. For one it is a nerf to a perk that is terrible. Full stop. Inner focus is a bad perk. So why did someone put time and effort into nerfing it? Sure the nerf is pretty much inconsequential 99% of time, but that frankly…
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Blight Serum Broken on Blight
SUMMARY OF THE ISSUE: When using the Blight Serum addon from the event on the blight, your power becomes completely unusable. PLATFORM: PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Use the "Blight Serum" add-on on while playing Blight. Try to use your power.
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Allow survivors to bleed themselves out faster
Mass bleedouts and slugging for the 4k have always been a thing but I've found since finisher mori was implemented people are slugging for the 4k more. It's a massive waste of time for the people being slugged and adding a way for the survivors to move onto the next match quicker would be a welcome quality of life change
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If the end game collapse has begun you get more bloodpoints for hooking than using finisher mori
Once the end game collapse has begun hooking awards additional bloodpoints for the "late hook" and "late sacrifice" score events. According to the wiki a "late kill" score event exists but this score event is inactive and does not trigger in game. This score event should be enabled and have its amount raised to 750 to…
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Developer Update Deathbound Change
While I do think the deathbound change is mostly nice one problem I have with the proposed change is that making the deactvation be tied to hooking means that a killer can very easily keep this perk active at all times by slugging, and oblivious is a powerful status effect when slugging because slugging is all about tempo…
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Buff chests
It's pretty commonly accepted fact that searching chests is just a waste of time. Buff default search speed from 10 seconds to 5 seconds, guarantee that items from chests are at least yellow and will never be maps or keys. It indirectly makes chest perks which are all pretty bad better and makes it so searching chests…
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Killer 2v8 abilities
why is billy losing insta downs with his chainsaw while nurse gets literally nothing but buffs. In what world does nurse need to be stronger and billy weaker???? I'm not necessarily saying that there should be no downsides on any of the killers but for nurse to get nothing but buffs while billy is nerfed just makes no…
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Still Sight is very weak
I thought this perk had some potential as a chase perk to potentially use mid chase when the killer is trying mind games on a tall loop but the activation time is just WAY too long, VERY few players spend long enough mind gaming to allow this perk to activate. Even outside of chase the long activation makes it very unfun…
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I am Once Again Asking for Improved Ultrawide Monitor Support
Ultrawide monitors are becoming increasingly popular. If you look at most recent steam hardware and software survey results, you'll see that ~4% of users are now using ultrawide monitors. Most people who buy ultrawides for gaming love them and say they don't want to go back. They're only going to continue to grow in…
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Huntress Were-Elk skin hatchet pull out sound is way too quiet
Regular huntress has a very loud and high pitched sound when she prepares to throw a hatchet that stands out very much from the chase music/lullaby. This skin however has a very low pitched quiet sound that very much blends into the sound of the lullaby and chase music which makes it difficult to know if she pulls out a…
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Native ultrawide support
Hello, currently people playing on ultrawide monitors must use forced 16:9 aspect ratio and play with black bars or play with a significantly reduced vertical FOV. Ever since I upgraded to an ultrawide monitor I have been playing this game a lot less and this a big part of the reason. I really wish the game had an option…
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Survivors should entirely or partially share hook states
It's the only way to actually fix tunelling. You could even reduce the total number of hook states if needed for balance. however until the gap between maximum number of hooks before you get your first kill and the minimum number of hooks before you get your first kill shrinks there will always be a massive balance gap…
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The anti face camp meter needs to show on the HUD
90% of matches where it would have been useful it does nothing because random team mates can't tell that the killer is camping and they run in and stall the meter and end up doing more harm than good
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New Iri tag feedback
After having played with it a bit I appreaciate having an addon oriented for the flick blight playstyle, however I think the current parameters are a little too punishing. I think the rush reduction should be 4 rushes but the speed should be reduced to compensate (maybe 15 or 10 percent increase instead) Having only 3…
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Adrenaline Vial Change in 7.5.1 is not it
Why BHVR, we finally had an addon for enhancing flicks that didn't have any other baggage and you went and nerfed it. I get the addon was doing too much but nerf literally anything else about it. Get rid of the extra rushes and speed entirely for all I care, I literally just want an addon that increases max look angle and…
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Event Tome challenges only reward 3 rift fragments for challenge completion
Regular rifts reward 5 now and 8 for master now. Unless its intended that the event tome is worth less ?
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Billys addons (particularaly cooldown) feed back
I think the cooldown reduction addons are a little much right now, with double cooldown you can use your chainsaw pretty carelessly and even if the survivors dodges the curve while billy has pallet control you cooldown so fast that even relatively small loops you will get m1d before you get to the pallet this creates a…
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ultra wide Aspect Ratio support
As a person who's gaming on an ultrawide, I do not like having black bars on the side of my screen. It's time to allow the game to run in ultrawide aspect ratios (21:9, 43:18) without it zooming your FOV in.
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Grim embrace rework problem
Screenshot of the change for reference, but 16 meters is the exact distance of the anti camp mechanic triggering so the way people are going to use this perk is to play bubba, trickster, or huntress, then walk away from the hook using this perk as an indicator for when they are standing at perfect camping distance and then…
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Chucky can cancel window vaults to extend and turn during slice and dice
Slice and dice towards a window and before vaulting quickly flick your vision to the left or right while strafing the opposite direction (if you turn camera left, strafe to the right or vice versa) This will "break out" of the vault but cause the slide and dice extension to occur and enable you to turn more than intended.…
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Screams should not interrupt actions (except doctor shocks)
Screams interrupting actions creates miserable builds that revolve around interrupting actions that don't preserve their progress (ie pig boxes and totems) Typically this is used to make uncleansable totems (FTD + thrill) or interrupt pig boxes to forcefully kill with the hats which is nearly unstoppable. Neither…
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Hook on hawkins can be bodyblocked making unhook impossible
Saw a reddit post about this and decided to make a video demonstrating, the distance is further than 16 meters so the anti face camping mechanic will not allow the survior on hook to freem themsevles (as you can see in the video) https://www.youtube.com/watch?v=8s5v-V0iwmU
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Should Regression Perks get an "Exhaustion" Mechanic?
We've seen time and time again as long as there are strong regression/slowdown perks that work together the strongest killer meta build for just about any killer will be to use all those regression/slowdown perks together in the same build. Some of the earlier metas prior to there being so many good slowdowns didn't really…
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Full sets shouldn't show as "discounted"
as an example, if you look at the naughty bear skin it says it costs 1950 auric cells but is discounted 1485, but the skin will never actually cost 1950. Other outfits which can be bought seperatly where the discount is applied for buying the whole thing istead of individual pieces this makes sense, but this cosmetic is…
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The anticamp mechanic is ineffective
If the killer is standing on the edge of the radius the bar goes up so slowly that even if the survivors proc reassurance then bolt away from the hook the survivor barely manages to unhook themselves with a few seconds spare before staging. Thats if the bar is never slowed by a nearby survivor and the killer stares at the…
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Screams shouldn't interrupt pig boxes
I've seen some pigs using ultimate weapon + face the darkness with slower box addons to basically guarantee head trap kills by injuring someone and then using their scream perks to interrupt the searches multiple times throughout someone's trap and it makes it nearly impossible to survive the head trap. I don't think this…
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Bots should not just stand next to you doing nothing when injured while you're repairing a gen
If you are on a gen, the bots should prioritize doing it with you unless you get off the gen.
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Steam vents from nostromo are cool and should be used on other maps
really cool new mechanic, I want to see them implemented more
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Unable to change portraits after new patch edit: nevermind, icon names were just changed
edit: Rewriting this post because it turns out the icon names were simply changed and the icons have to be updated, this is a massive pain to do manually but the nightlight developer is making a script that does it automatically, this post isn't really necessary as feedback anymore, but I guess it's still useful to anyone…
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Using Plot Twist wastes unbreakable
If you run plot twist and unbreakable together using plot twist and picking yourself up will remove your ability to pick yourself up with unbreakable at a later time.
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Boon perks need buffs
Pretty much all hte boons are very underwhelming and niche. Even the best one (shadowstep) is okay at best There's 2 ways you can go about it I think. Make boons single use, but make their effects map wide. Theyre strong but once the killer snuffs them theyre gone for good. Or give individual buffs to every boon perk + a…
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Sprint Burst vs MFT
So since made for this came out I was using it in almost all my matches, prior to that I was running sprint burst in about all my matches. I recently switched backed to using Sprint Burst and thought I'd share my opinion on this perk: Is it good? Absolutely. Is it better than sprint burst? Well, on it's own no, but there…
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Yet another remove prestige from pre-game lobby thread
It doesn't have any benefit other than judging your opponents/team mates before the match has started. I see survivors dodge low prestige free characters like bill/claudette/meg frequently and when I'm playing my p100 ace I frequently get dodged multiple times in a row while in the lobby. Keep it in the post game, that's…
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Some Masquerade masks should have the default hats removed.
2 good examples of this are the ace one from last year and hte blight one from this year. They're cosmetics that could look great, but the default hat just doesn't fit with them at all, rather than being copy pasted onto the default head cosmetic. The blight mask being hoodless or having a masqeurade themed hood with it…
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The "Break the 3 gen early" mindset, is an outdated remnant of the the pre 6.1.0 meta
Breaking the 3 gen early was a viable strategy prior 6.1.0 because the killer meta was all regression perks requiring downs to activate. The only exception being ruin which could be disabled for the rest of hte match once the hex is gone. In the previous meta, "break the 3 gen early" was the legitmate way to avoid a 3 gen…
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Anti Tunnelling Perk Idea that will truly prevent tunnelling instead of deter it
When another survivor who has no hook states remaining is about to be sacrificed this perk activates. The survivor who was about to be sacrificed will instead be granted an additional struggle phase. Additionally, you will lose a hook state, become the obsession, scream, and have your aura revealed to the killer for 8…
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Either show the killers ping quality and prestige in lobby or hide the survivors.
Why does the killer get to selectively dodge high prestige/bad ping players but survivors don't. The information should go both ways or not be there at all.
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Healing Change is in the wrong direction
Altruistic healing didn't need a nerf. Adding 8 seconds to the time wasted by healing hurts medkits a little, but that 8 seconds results in 16 extra seconds wasted when healing someone else The whole reason medkits are so strong is that its efficiency is 2x that of altruistic healing. This set of changes doesn't change…
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Potential Energy is just, not good at it's niche
I've tried to make this perk work for anti 3 gen but it just doesn't It's so bad. Even if you run into a 3 genning killer it just isn't good at its job at all. You have to repair for 30 seconds to get 20 seconds to dump on another gen. That means youre repairing at 66% speed with the perk equipped. You literally repair…
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How to make the skull merchant more fun AKA making her better at chase and worse at 3 genning
1) A survivor working on a generator is immune to lock on build up meaning you will no longer be exposed while repairing a generator. The drone will still cause the survivor to appear on radar. 2) Lock on doesn't decay until the survivor is exposed or attacked. Successfully removing a claw reduces some of your lock on, but…
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Overcharge and CoB need to not stack
These perks allow the killer to get an incredible amount of slowdown particularly when combined, without ever interacting with a survivor to earn it. Killers using these perks can draw out matches for excessively long periods of time by playing defensively from the start of the match so the survivors are forced to play…
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Scream perks nerfed.. Why?
None of these perks were meta. The strongest one was probably infectious fright and even then its not meta. Only killers you could really consider it strong on are snowball killers that down fast and even then its risky because if you dont get the multiple downs quickly you lose a lot of pressure, which can easily happen…
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Map Repeat prevention doesn't work
I have gotten thompson twice in a row as well as badham preschool twice in a row today
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Idea to reduce hostage situations and boring gameplay with 3 genning and endless hiding
So, everyone has been in a situation as killer where the survivors are just hiding instead of trying to repair gens. Alternatively, a situation where a killer refuses to chase or down survivors unless they let him and instead just regresses a 3 gen endlessly. What if to make this not possible. After an amount of time…
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Either something with maps needs to change or a 8th gen needs to be added
Basically the title. Too many maps spawn with 3 gens that are either 1) much too easy to defend, 2) mandatory to defend (against good players) 3) Have nearly unavoidable 3 gens even if you make active efforts to break them while the killer isn't defending them. Prime example of the first problem. Dead dawg and Haddonfield.…
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Can You Guess the Strategy?
I am going to give you several hints at the strategy I am refferring to. It can be a strategy that existed at any point in the history of DBD. If you believe your opponent is using this strategy, you must drastically change the way you play to have any hope of winning. When taken to the extremes, can be used to hold the…
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Overcome should work on endurance hits
Most endurance hits are from coming off the hook or dead hard, obviously it doesnt't work with dead hard because dh causes exhaustion and overcome SHOULD work when you are being tunneled. You can argue it would apply with a styptic, but it's an extreme minority of cases. Not only are styptics rare, if they have a medkit,…
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Adrenaline will fail to heal you if it triggers mid unhook
If you are in the middle of the animation of being pulled off ht e hook when adrenaline triggers, it will not fully heal you. I have video of this if neccessary